Studying the Effects of Training Data on Machine Learning-Based Procedural Content Generation

Sam Snodgrass, A. Summerville, Santiago Ontañón
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引用次数: 7

Abstract

The exploration of Procedural Content Generation via Machine Learning (PCGML) has been growing in recent years. However, while the number of PCGML techniques and methods for evaluating PCG techniques have been increasing, little work has been done in determining how the quality and quantity of the training data provided to these techniques effects the models or the output. Therefore, little is known about how much training data would actually be needed to deploy certain PCGML techniques in practice. In this paper we explore this question by studying the quality and diversity of the output of two well-known PCGML techniques (multi-dimensional Markov chains and Long Short-term Memory Recurrent Neural Networks) in generating Super Mario Bros. levels while varying the amount and quality of the training data.
研究训练数据对基于机器学习的过程内容生成的影响
通过机器学习生成程序内容(PCGML)的探索近年来一直在增长。然而,尽管PCGML技术的数量和用于评估PCG技术的方法不断增加,但在确定提供给这些技术的训练数据的质量和数量如何影响模型或输出方面所做的工作却很少。因此,对于在实践中部署某些PCGML技术实际需要多少训练数据知之甚少。在本文中,我们通过研究两种著名的PCGML技术(多维马尔可夫链和长短期记忆递归神经网络)在生成《超级马里奥兄弟》关卡时输出的质量和多样性来探讨这个问题,同时改变训练数据的数量和质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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