Laughing is Scary, but Farting is Cute: A Conceptual Model of Children's Perspectives of Creepy Technologies

Jason C. Yip, Kiley Sobel, Xin Gao, Allison Marie Hishikawa, A. Lim, Laura Meng, Romaine Flor Ofiana, Justin Park, Alexis Hiniker
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引用次数: 54

Abstract

In HCI, adult concerns about technologies for children have been studied extensively. However, less is known about what children themselves find concerning in everyday technologies. We examine children's technology-related fears by probing their use of the colloquial term "creepy." To understand children's perceptions of "creepy technologies," we conducted four participatory design sessions with children (ages 7 - 11) to design and evaluate creepy technologies, followed by interviews with the same children. We found that children's fear reactions emphasized physical harm and threats to their relationships (particularly with attachment figures). The creepy signals from technology the children described include: deception, lack of control, mimicry, ominous physical appearance, and unpredictability. Children acknowledged trusted adults will mediate the relationship between creepy technology signals and fear responses. Our work contributes a close examination of what children mean when they say a technology is "creepy." By treating these concerns as principal design considerations, developers can build systems that are more transparent about the risks they produce and more sensitive to the fears they may unintentionally raise.
笑是可怕的,但放屁是可爱的:儿童对令人毛骨悚然的技术的看法的概念模型
在HCI中,已对成人对儿童技术的关注进行了广泛研究。然而,对于孩子们自己在日常技术中发现了什么,人们所知甚少。我们通过探究孩子们对口语术语“令人毛骨悚然”的使用,来研究他们与技术相关的恐惧。为了了解儿童对“令人毛骨悚然的技术”的看法,我们与儿童(7 - 11岁)进行了四次参与式设计会议,以设计和评估令人毛骨悚然的技术,然后对相同的孩子进行了采访。我们发现孩子们的恐惧反应强调身体伤害和对他们关系的威胁(尤其是与依恋对象)。孩子们描述的来自科技的令人毛骨悚然的信号包括:欺骗、缺乏控制、模仿、不祥的外表和不可预测性。孩子们承认,受信任的成年人会调解令人毛骨悚然的技术信号和恐惧反应之间的关系。当孩子们说一项技术“令人毛骨悚然”时,我们的工作有助于仔细研究他们的意思。通过将这些关注点作为主要的设计考虑因素,开发人员可以构建对其产生的风险更加透明的系统,并且对它们可能无意中引起的恐惧更加敏感。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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