A piece of peace in sWARajevo: Locally and globally interesting stories for virtual museums

Q1 Arts and Humanities
S. Rizvić, Aida Sadzak, Theofanis Karafotias, Maryam Jodeirierajaie, L. Egberts, Zina Ruzdic, Belma Ramic-Brkic, I. Stanković, M. Gnjatovic, Snezana Nenezic, A. Ferko, Mascha Bom, E. Bonacini, Sanda Sljivo, Haris Dervisevic, T. Mijatovic, Marija Segan, Nadya Stamatova
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引用次数: 3

Abstract

Summary form only given. We present a method how to create locally and globally interesting stories for virtual museums in a relatively short time. The local interestingness is understood in a Koestlerian way (AH, AHA, HAHA bisociation effects). Global interestingness is achieved by discovering, within the given unique material, options for relating unrelated contexts, internal poetry and/or change of the narration mode. The craft of storytelling resulted in five short movies, completed during the South-East European Virtual Heritage School: Digital Storytelling for Virtual Museums. These intereStories“ are intentionally aimed at overcoming multiple limitations of backtelling, frequent in virtual museums. The five themes include Bosnian blues Sevdah, fate of Sephardic Jews, existing and nonexisting urban area, and traditional Bosnian coffee. The stories were coauthored by 15 beginners storytellers in groups (24 authors) in 5 days alongside with the 12 lectures on theory and narrative case studies from V-must network good practice. Besides the brainstormings, speed-up focused brainwritting feedback was provided twice: once for preexistent stories, second for betaversions. The final creations were produced in Adobe Premiere Pro and published at YouTube.
斯瓦拉杰沃的一片和平:本地和全球的虚拟博物馆有趣的故事
只提供摘要形式。我们提出了一种如何在相对较短的时间内为虚拟博物馆创造本地和全球有趣故事的方法。局部兴趣以Koestlerian的方式被理解(AH, AHA, HAHA联想效应)。整体趣味性是通过在给定的独特材料中发现不相关上下文的选择、内部诗歌和/或叙事模式的变化来实现的。在东南欧虚拟遗产学校:虚拟博物馆的数字故事讲述期间,讲述故事的工艺产生了五部短片。这些“有趣的故事”旨在克服在虚拟博物馆中经常出现的背后故事的多重限制。五个主题包括波斯尼亚蓝调Sevdah,西班牙系犹太人的命运,现有和不存在的城市地区,以及传统的波斯尼亚咖啡。这些故事是由15个故事初学者分成小组(24位作者)在5天内完成的,同时还有V-must网络良好实践的12个理论和叙事案例研究讲座。除了头脑风暴之外,还提供了两次以加速为重点的脑力写作反馈:一次针对先前存在的故事,第二次针对转换。最终的作品是在Adobe Premiere Pro中制作的,并发布在YouTube上。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Studies in Digital Heritage
Studies in Digital Heritage Arts and Humanities-Classics
CiteScore
2.80
自引率
0.00%
发文量
2
审稿时长
12 weeks
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