Research protocol for a preliminary evaluation of a gamified tool for adult wellbeing

IF 0.8 Q4 SOCIAL WORK
Jacob Gavin, Steven Barnes
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引用次数: 0

Abstract

Purpose The purpose of this paper is to outline a research protocol for an initial investigation into the efficacy of an early-development gamified intervention (“Wellbeing Town”) designed with potential end-users with the aim of improving adult wellbeing. Rationale for the proposed research is discussed along with a summary of the planned methodological approach. Design/methodology/approach Preliminary evaluation of “Wellbeing Town” is proposed to begin using a quasi-experiment, pre- vs post-intervention repeated-measures design with follow-up. Evaluation of changes in self-reported wellbeing will be supplemented with an investigation into the extent of self-directed play between post-intervention and follow-up, and its implications for follow-up outcome. Findings As this paper represents a protocol for future evaluation, no data is reported presently. The authors present the protocol for data analysis. Originality/value Once concluded, this study represents an initial evaluation of a gamified tool for adult wellbeing designed in conjunction with potential end-users. Should the game elicit significant improvements to wellbeing when played, proposals for further evaluation and possible future scalability are presented.
成人福祉游戏化工具的初步评估研究方案
本文的目的是概述一项研究方案,用于初步调查早期发展游戏化干预(“福祉小镇”)的有效性,该干预旨在改善成人的福祉。对拟议研究的基本原理进行了讨论,并对计划的方法方法进行了总结。设计/方法/方法“幸福小镇”的初步评估建议开始使用准实验,干预前后重复测量设计与随访。对自我报告的幸福感变化的评估将辅以一项调查,即干预后和随访之间的自我导向游戏程度及其对随访结果的影响。由于本文为今后的评价提供了一个方案,目前尚无数据报道。作者提出了数据分析的方案。原创性/价值一旦得出结论,本研究代表了与潜在最终用户一起设计的成人健康游戏化工具的初步评估。如果游戏在玩时能显著改善幸福感,则提出进一步评估和未来可能的可扩展性的建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
1.80
自引率
25.00%
发文量
42
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