Asena Kumsal Şen-Bayram, Belinda Torus, Oğuz Orkun Doma, Sinan Mert Şener
{"title":"Generador de asentamientos arquitectónicos procedurales para contenedores: un estudio en las regiones de Mármara y Mediterráneo","authors":"Asena Kumsal Şen-Bayram, Belinda Torus, Oğuz Orkun Doma, Sinan Mert Şener","doi":"10.18537/est.v012.n024.a13","DOIUrl":null,"url":null,"abstract":"There is a growing dwelling problem on a global scale. The crisis is getting more severe each day with incidents like war and pandemics, which resulted in some groups seeking alternative life scenarios. Therefore, expanding the research related to housing and answering these needs become obligatory. Game engines and procedural generation have been used to rapidly represent solutions with their high-quality renderings for these kinds of situations. This paper aims to present a user-friendly container settlement generation tool using procedural generation, developed using the Unity 3D game engine, focusing on various real-life scenarios based on contextual and financial parameters. Along with the tool’s development and functionalities, the paper presents a case study with ecological and post-disaster scenario presets in the Marmara and Mediterranean Regions of Türkiye to demonstrate its applicability in the settlement generation process.","PeriodicalId":40933,"journal":{"name":"Estoa-Revista de la Facultad de Arquitectura y Urbanismo de la Universidad de Cuenca","volume":"644 1","pages":""},"PeriodicalIF":0.3000,"publicationDate":"2023-07-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Estoa-Revista de la Facultad de Arquitectura y Urbanismo de la Universidad de Cuenca","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.18537/est.v012.n024.a13","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"ARCHITECTURE","Score":null,"Total":0}
引用次数: 0
Abstract
There is a growing dwelling problem on a global scale. The crisis is getting more severe each day with incidents like war and pandemics, which resulted in some groups seeking alternative life scenarios. Therefore, expanding the research related to housing and answering these needs become obligatory. Game engines and procedural generation have been used to rapidly represent solutions with their high-quality renderings for these kinds of situations. This paper aims to present a user-friendly container settlement generation tool using procedural generation, developed using the Unity 3D game engine, focusing on various real-life scenarios based on contextual and financial parameters. Along with the tool’s development and functionalities, the paper presents a case study with ecological and post-disaster scenario presets in the Marmara and Mediterranean Regions of Türkiye to demonstrate its applicability in the settlement generation process.