Generador de asentamientos arquitectónicos procedurales para contenedores: un estudio en las regiones de Mármara y Mediterráneo

IF 0.3 0 ARCHITECTURE
Asena Kumsal Şen-Bayram, Belinda Torus, Oğuz Orkun Doma, Sinan Mert Şener
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引用次数: 0

Abstract

There is a growing dwelling problem on a global scale. The crisis is getting more severe each day with incidents like war and pandemics, which resulted in some groups seeking alternative life scenarios. Therefore, expanding the research related to housing and answering these needs become obligatory. Game engines and procedural generation have been used to rapidly represent solutions with their high-quality renderings for these kinds of situations. This paper aims to present a user-friendly container settlement generation tool using procedural generation, developed using the Unity 3D game engine, focusing on various real-life scenarios based on contextual and financial parameters. Along with the tool’s development and functionalities, the paper presents a case study with ecological and post-disaster scenario presets in the Marmara and Mediterranean Regions of Türkiye to demonstrate its applicability in the settlement generation process.
集装箱建筑程序定居点生成器:马尔马拉和地中海地区的一项研究
在全球范围内,居住问题日益严重。随着战争和流行病等事件的发生,危机日益严重,导致一些群体寻求替代生活方案。因此,扩大与住房相关的研究,满足这些需求成为必要。游戏引擎和程序生成已被用于快速呈现这些情境的高质量渲染解决方案。本文旨在介绍一个使用程序生成的用户友好的容器结算生成工具,使用Unity 3D游戏引擎开发,专注于基于上下文和财务参数的各种现实场景。随着该工具的开发和功能,本文提出了一个案例研究,在马尔马拉和基耶岛地中海地区的生态和灾后情景预设,以证明其在定居生成过程中的适用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
0.10
自引率
0.00%
发文量
30
审稿时长
10 weeks
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