Toward a 3D body part detection video dataset and hand tracking benchmark

C. Conly, Paul Doliotis, Pat Jangyodsuk, Rommel Alonzo, V. Athitsos
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引用次数: 15

Abstract

The purpose of this paper is twofold. First, we introduce our Microsoft Kinect--based video dataset of American Sign Language (ASL) signs designed for body part detection and tracking research. This dataset allows researchers to experiment with using more than 2-dimensional (2D) color video information in gesture recognition projects, as it gives them access to scene depth information. Not only can this make it easier to locate body parts like hands, but without this additional information, two completely different gestures that share a similar 2D trajectory projection can be difficult to distinguish from one another. Second, as an accurate hand locator is a critical element in any automated gesture or sign language recognition tool, this paper assesses the efficacy of one popular open source user skeleton tracker by examining its performance on random signs from the above dataset. We compare the hand positions as determined by the skeleton tracker to ground truth positions, which come from manual hand annotations of each video frame. The purpose of this study is to establish a benchmark for the assessment of more advanced detection and tracking methods that utilize scene depth data. For illustrative purposes, we compare the results of one of the methods previously developed in our lab for detecting a single hand to this benchmark.
朝着一个三维身体部位检测视频数据集和手部跟踪基准
本文的目的是双重的。首先,我们介绍了基于微软Kinect的美国手语(ASL)视频数据集,该数据集专为身体部位检测和跟踪研究而设计。该数据集允许研究人员在手势识别项目中使用超过2维(2D)彩色视频信息进行实验,因为它使他们能够访问场景深度信息。这不仅可以更容易地定位手等身体部位,而且如果没有这些额外的信息,两种完全不同的手势共享相似的2D轨迹投影,就很难相互区分。其次,由于准确的手部定位器是任何自动手势或手语识别工具的关键因素,本文通过检查其在上述数据集中随机手势上的性能来评估一个流行的开源用户骨骼跟踪器的功效。我们将骨架跟踪器确定的手部位置与来自每个视频帧的手动注释的地面真实位置进行比较。本研究的目的是为评估利用场景深度数据的更先进的检测和跟踪方法建立一个基准。为了说明问题,我们将之前在实验室中开发的用于检测单手的方法之一的结果与此基准进行比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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