A pipelined multi-softcore approach for the HOG algorithm

J. A. Holanda, João MP Cardoso, E. Marques
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引用次数: 2

Abstract

This paper describes the mapping and the acceleration of an object detection algorithm on a multiprocessor system based on an FPGA. We use HOG (Histogram of Oriented Gradients), one of the most popular algorithms for detection of different classes of objects and currently being used in smart embedded systems. The use of HOG on such systems requires efficient implementations in order to provide high performance possibly with low energy/power consumption budgets. Also, as variations and adaptations of this algorithm are needed to deal with different scenarios and classes of objects, programmability is required to allow greater development flexibility. In this paper we show our approach towards implementing the HOG algorithm into a multi-softcore Nios II based-system, bearing in mind high-performance and programmability issues. By applying source-to-source transformations we obtain speedups of 19× and by using pipelined processing we reduce the algorithms execution time 49×. We also show that improving the hardware with acceleration units can result in speedups of 72.4× compared to the embedded baseline application.
HOG算法的流水线多软核方法
本文介绍了一种基于FPGA的多处理器系统中目标检测算法的映射和加速。我们使用HOG(定向梯度直方图),这是最流行的算法之一,用于检测不同类别的物体,目前正在智能嵌入式系统中使用。在这样的系统上使用HOG需要高效的实现,以便在低能耗/功耗预算的情况下提供高性能。此外,由于需要对该算法进行变化和调整以处理不同的场景和对象类,因此需要可编程性以允许更大的开发灵活性。在本文中,我们展示了将HOG算法实现到基于Nios II的多软核系统中的方法,同时考虑到高性能和可编程性问题。通过应用源到源转换,我们获得了19倍的加速,通过使用流水线处理,我们减少了49倍的算法执行时间。我们还表明,与嵌入式基线应用程序相比,使用加速单元改进硬件可以使速度提高72.4倍。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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