{"title":"Monkey see, monkey do: an ecological approach to challenges in games","authors":"J. Linderoth","doi":"10.1145/2282338.2282339","DOIUrl":null,"url":null,"abstract":"Games, whether they are digital games, tabletop games or sports, basically challenge two aspects of human nature: our ability to choose appropriate actions and our ability to perform appropriate actions. Expressed in theoretical terms games are constituted by exploratory and performatory challenges. I will claim that this distinction is the key to understanding the experience of playing a specific game and what kind of skills and knowledge the game demands of its player. In this talk I will build upon this claim in order to discuss the following themes:\n • Categories of games --One framework for digital games, tabletop games and sports.\n • The role of coaches -- Sharing the performatory and exploratory work.\n • Backseat gaming -- The pleasure of sitting next to a gamer.\n • The illusion of learning -- How digital games can give us an effortless sensation of accomplishment.","PeriodicalId":92512,"journal":{"name":"FDG : proceedings of the International Conference on Foundations of Digital Games. International Conference on the Foundations of Digital Games","volume":"229 1","pages":"1"},"PeriodicalIF":0.0000,"publicationDate":"2012-05-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"FDG : proceedings of the International Conference on Foundations of Digital Games. International Conference on the Foundations of Digital Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2282338.2282339","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
Games, whether they are digital games, tabletop games or sports, basically challenge two aspects of human nature: our ability to choose appropriate actions and our ability to perform appropriate actions. Expressed in theoretical terms games are constituted by exploratory and performatory challenges. I will claim that this distinction is the key to understanding the experience of playing a specific game and what kind of skills and knowledge the game demands of its player. In this talk I will build upon this claim in order to discuss the following themes:
• Categories of games --One framework for digital games, tabletop games and sports.
• The role of coaches -- Sharing the performatory and exploratory work.
• Backseat gaming -- The pleasure of sitting next to a gamer.
• The illusion of learning -- How digital games can give us an effortless sensation of accomplishment.