Monkey see, monkey do: an ecological approach to challenges in games

J. Linderoth
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引用次数: 3

Abstract

Games, whether they are digital games, tabletop games or sports, basically challenge two aspects of human nature: our ability to choose appropriate actions and our ability to perform appropriate actions. Expressed in theoretical terms games are constituted by exploratory and performatory challenges. I will claim that this distinction is the key to understanding the experience of playing a specific game and what kind of skills and knowledge the game demands of its player. In this talk I will build upon this claim in order to discuss the following themes: • Categories of games --One framework for digital games, tabletop games and sports. • The role of coaches -- Sharing the performatory and exploratory work. • Backseat gaming -- The pleasure of sitting next to a gamer. • The illusion of learning -- How digital games can give us an effortless sensation of accomplishment.
有样学样:应对游戏挑战的生态方法
游戏,无论是数字游戏,桌面游戏还是体育游戏,基本上都挑战了人性的两个方面:我们选择适当行动的能力和我们执行适当行动的能力。用理论术语来说,游戏是由探索性和表演性挑战构成的。我认为这种区别是理解特定游戏体验以及游戏需要玩家具备何种技能和知识的关键。•游戏类别——数字游戏、桌面游戏和体育游戏的一个框架。•教练的角色——分享表演性和探索性的工作。•后座游戏——坐在玩家旁边的乐趣。•学习的幻觉——数字游戏如何给我们一种毫不费力的成就感。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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