Space Wire Plug `n' Play

G. Rakow, P. McGuirk, C. Kimmery, Paul Jaffe
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引用次数: 5

Abstract

The ability to rapidly deploy inexpensive satellites to meet tactical goals has become an important goal for military space systems. In fact, Operationally Responsive Space (ORS) has been in the spotlight at the highest levels. The Office of the Secretary of Defense (OSD) has identified that the critical next step is developing the bus standards and modular interfaces. Historically, satellite components have been constructed based on bus standards and standardized interfaces. However, this has not been done to a degree, which would allow the rapid deployment of a satellite. Advancements in plug-and-play (PnP) technologies for terrestrial applications can serve as a baseline model for a PnP approach for satellite applications. Since SpaceWire (SpW) has become a de facto standard for satellite high-speed (>200Mbp) on-board communications, it has become important for SpW to adapt to this plug and play (PnP) environment. Because SpW is simply a bulk transport protocol and lacks built-in PnP 9.3 SpaceWire Router features, several changes are required to facilitate PnP with SpW. The first is for Host(s) to figure out what the network looks like, i.e., how pieces of the network, routers and nodes, are connected together; network mapping, and to receive notice of changes to the network. The second is for the components connected to the network to be understood so that they can communicate. The first element, network topology mapping & change of status indication, is being defined (topic of this paper). The second element describing how components are to communicate has been defined by ARFL with the electronic data sheets known as XTEDS. The first element, network mapping, is recent activities performed by Air Force Research Lab (ARFL), Naval Research Lab (NRL), NASA and US industry (Honeywell Clearwater, FL, and others). This work has resulted in the development of a protocol that will perform the lower evel functions of network mapping and Change Of Status (COS) indication required by Plug n Play over SpaceWire. This work will be presented to the SpaceWire working group for standardization under European Cooperation for Space Standardization (ECSS) and to obtain a permanent Protocol ID (G. Rakow et al., 2006).The portion of the Plug n Play protocol that will be described in this paper is how the Host(s) of a SpaceWire network map the network and detect additions and deletions of devices on a SpaceWire network.
太空线即插即用
快速部署廉价卫星以满足战术目标的能力已成为军事空间系统的重要目标。事实上,操作响应空间(operational Responsive Space, ORS)已经成为最高层关注的焦点。国防部长办公室(OSD)已经确定,关键的下一步是开发总线标准和模块化接口。从历史上看,卫星组件是基于总线标准和标准化接口构建的。然而,这还没有达到可以快速部署卫星的程度。地面应用的即插即用(PnP)技术的进步可以作为卫星应用的PnP方法的基线模型。由于SpaceWire (SpW)已经成为卫星高速(>200Mbp)机载通信的事实上的标准,因此SpW适应这种即插即用(PnP)环境变得非常重要。由于SpW只是一个批量传输协议,缺乏内置的PnP 9.3 SpaceWire路由器功能,因此需要进行一些更改以促进SpW的PnP。首先,主机(s)要弄清楚网络是什么样子的,即,网络的各个部分,路由器和节点是如何连接在一起的;网络映射,并接收网络变更通知。第二个是要理解连接到网络的组件,以便它们能够通信。定义了第一个要素——网络拓扑映射和状态指示的变化(本文的主题)。描述组件如何通信的第二个元素由ARFL用称为XTEDS的电子数据表定义。第一个要素,网络映射,是最近由空军研究实验室(ARFL)、海军研究实验室(NRL)、NASA和美国工业界(Honeywell Clearwater, FL等)执行的活动。这项工作导致了一种协议的开发,该协议将执行SpaceWire上即插即用所需的网络映射和状态变化(COS)指示的低级功能。这项工作将提交给欧洲空间标准化合作(ECSS)下的SpaceWire标准化工作组,并获得永久协议ID (G. Rakow et al., 2006)。即插即用协议将在本文中描述的部分是SpaceWire网络的主机如何映射网络并检测SpaceWire网络上设备的添加和删除。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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