A glanceable mobile avatar for behavior change

Tylar Murray, L. Jaimes, E. Hekler, D. Spruijt-Metz, A. Raij
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引用次数: 9

Abstract

We present a mobile avatar system designed to provide a constant user-avatar interface for health behavior change therapy. The presented Android application replaces the user's phone background with an animated avatar. The avatar's level of physical activity is made to match the physical activity level of the user. This activity level is inferred using a decision-tree-based frequency analysis of the built-in phone accelerometers. User physical activity data collected is also sent via a mobile analytics platform (Countly) to be stored in a server. Also included in our demo is a simple website which pulls information from this server and places a user's avatar among other people's avatars. In this display a user can see how their avatar's physical activity compares to others', and observe their real-life physical activity behavior directly impacting the performance of their avatar in the virtual world.
一个可浏览的移动化身,用于改变行为
我们提出了一个移动头像系统,旨在为健康行为改变治疗提供一个恒定的用户头像界面。呈现的Android应用程序将用户的手机背景替换为动画头像。虚拟角色的身体活动水平与用户的身体活动水平相匹配。这种活动水平是使用基于决策树的内置手机加速度计频率分析来推断的。收集到的用户身体活动数据也会通过移动分析平台(Countly)发送到服务器中。在我们的演示中还包括一个简单的网站,它从这个服务器中提取信息,并将用户的头像与其他人的头像放在一起。在这个显示中,用户可以看到他们的虚拟角色的身体活动与其他人的身体活动进行比较,并观察他们的现实生活中的身体活动行为直接影响他们的虚拟世界中的虚拟角色的表现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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