Narrative Planning in Large Domains through State Abstraction and Option Discovery

Mira Fisher
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Abstract

Low-level game environments and other simulations present a difficulty of scale for an expensive AI technique like narrative planning, which is normally constrained to environments with small state spaces. Due to this limitation, the intentional and cooperative behavior of agents guided by this technology cannot be deployed for different systems without significant additional authoring effort. I propose a process for automatically creating models for larger-scale domains such that a narrative planner can be employed in these settings. By generating an abstract domain of an environment while retaining the information needed to produce behavior appropriate to the abstract actions, agents are able to reason in a lower-complexity space and act in the higher-complexity one. This abstraction is accomplished by the development of extended-duration actions and the identification of their preconditions and effects. Together these components may be combined to form a narrative planning domain, and plans from this domain can be executed within the low-level environment.
基于状态抽象和选项发现的大领域叙事规划
低水平的游戏环境和其他模拟呈现了昂贵的AI技术(如叙事计划)的规模困难,这通常限制在具有小状态空间的环境中。由于这种限制,如果没有大量额外的创作工作,就不能将这种技术引导的代理的意图和合作行为部署到不同的系统中。我提出了一个自动为更大规模领域创建模型的过程,这样就可以在这些设置中使用叙事计划器。通过生成环境的抽象领域,同时保留生成适合于抽象动作的行为所需的信息,代理能够在低复杂性的空间中进行推理,并在高复杂性的空间中进行操作。这种抽象是通过开发持续时间较长的动作以及识别其前提条件和效果来完成的。这些组件可以组合在一起形成一个叙述性的规划领域,并且来自该领域的计划可以在低级环境中执行。
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