A comparison of synthetic thermal imagery created using MuSES and thermal imagery captured in the field

Jay Yu, Zohaib Khan, E. Guglielmo, Bin Lee
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引用次数: 0

Abstract

The ability to model and simulate target signatures in a range of backgrounds under a range of environmental conditions are highly desirable as it allows for better understanding and assessment of the vulnerability of our soldiers in the battlefield. One main limitation of using game engine simulation is that they have limited capabilities and fidelity in simulating thermal signatures of targets and background. Physics based simulation software program on the other hand is more capable of simulating thermal properties of the scene and rendering a more physically realistic sensor image. In this study, we used MuSES (ThermoAnalytics), a physics based EO/IR signature simulation software to model and simulate the thermal properties and predicated thermal imagery of a real world scene with moving human targets. We used FLIR thermal IR cameras to capture the scene and the same scene was simulated in MuSES. A comparison of the synthetic and real thermal IR imagery was conducted and the progress made towards creating realistic thermal imagery in the land domain discussed
使用muse生成的合成热图像与现场捕获的热图像的比较
在一系列环境条件下,在一系列背景下对目标特征进行建模和模拟的能力是非常可取的,因为它可以更好地理解和评估我们士兵在战场上的脆弱性。使用游戏引擎模拟的一个主要限制是,它们在模拟目标和背景的热特征方面的能力和保真度有限。另一方面,基于物理的仿真软件程序更能够模拟场景的热特性,并绘制出更加物理逼真的传感器图像。在这项研究中,我们使用了MuSES (ThermoAnalytics),一个基于物理的EO/IR签名仿真软件来建模和模拟具有移动人体目标的真实世界场景的热特性和预测热图像。我们使用红外热像仪捕捉场景,并在muse中模拟相同的场景。对合成热红外图像和真实热红外图像进行了比较,并讨论了在陆地域创建真实热红外图像方面取得的进展
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