Augmented Reality through Wearable Computing

IF 0.7 4区 计算机科学 Q4 COMPUTER SCIENCE, CYBERNETICS
Thad Starner, Steve Mann, Brad Rhodes, J. Levine, Jennifer Healey, D. Kirsch, Rosalind W. Picard, A. Pentland
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引用次数: 512

Abstract

Wearable computing moves computation from the desktop to the user. We are forming a community of networked, wearable-computer users to explore, over a long period, the augmented realities that these systems can provide. By adapting its behavior to the user's changing environment, a body-worn computer can assist the user more intelligently, consistently, and continuously than a desktop system. A text-based augmented reality, the Remembrance Agent, is presented to illustrate this approach. Video cameras are used both to warp the visual input (mediated reality) and to sense the user's world for graphical overlay. With a camera, the computer could track the user's finger to act as the system's mouse; perform face recognition; and detect passive objects to overlay 2.5D and 3D graphics onto the real world. Additional apparatus such as audio systems, infrared beacons for sensing location, and biosensors for learning about the wearer's affect are described. With the use of input from these interface devices and sensors, a long-term goal of this project is to model the user's actions, anticipate his or her needs, and perform a seamless interaction between the virtual and physical environments.
通过可穿戴计算增强现实
可穿戴式计算将计算从桌面转移到用户。我们正在组建一个由联网、可穿戴电脑用户组成的社区,在很长一段时间内,探索这些系统所能提供的增强现实。通过调整其行为以适应用户不断变化的环境,穿戴式计算机可以比桌面系统更智能、更一致、更持续地帮助用户。一个基于文本的增强现实,记忆代理,被提出来说明这种方法。摄像机被用来扭曲视觉输入(媒介现实)和感知用户的世界的图形覆盖。有了摄像头,电脑可以追踪用户的手指,充当系统的鼠标;进行人脸识别;并检测被动物体,将2.5D和3D图形叠加到现实世界中。描述了诸如音频系统、用于传感位置的红外信标和用于了解佩戴者的影响的生物传感器等附加设备。通过使用这些接口设备和传感器的输入,这个项目的长期目标是模拟用户的行为,预测他或她的需求,并在虚拟和物理环境之间进行无缝交互。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
2.20
自引率
0.00%
发文量
8
审稿时长
>12 weeks
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