A Game Engine based Networked Infrastructure to Create and Share 3D Abstract Art

Bal Singh, P. Souza
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引用次数: 0

Abstract

Online communities have been proactive in producing collaborative creative content such as music, games and other social interactions. Online collaboration has enabled contributors to peer produce and share masses of creative content. Examples range from information sharing such as Wikipedia to open source software and other specific art projects. Software vendors have recently introduced low cost 2D and 3D content authoring tools allowing user communities to generate and share creative content. Emerging networking programming interfaces available inside modern game engines allow contributors to implement multiplayer or multiuser interaction relatively easily. This paper presents a 3D art creation framework to be used over networked infrastructure in a multiuser environment. Contributors will be able to create 3D sculptures at runtime, share with other users in a common networked working environment and critique each other’s work. Experimental work also involved evaluating procedurally generated meshes versus instantiation of primitive mesh objects. Saving and loading mesh information in an optimum way is also explored.
基于网络基础设施的游戏引擎创建和共享3D抽象艺术
在线社区在制作音乐、游戏和其他社交互动等协作创意内容方面一直很主动。在线协作使贡献者能够对等地生产和分享大量的创造性内容。例如,从维基百科等信息共享到开源软件和其他特定的艺术项目。软件供应商最近推出了低成本的2D和3D内容创作工具,允许用户社区生成和共享创意内容。现代游戏引擎中可用的新兴网络编程接口允许贡献者相对容易地实现多人或多用户交互。本文提出了一个用于多用户环境下的网络基础设施的3D艺术创作框架。贡献者将能够在运行时创建3D雕塑,在一个共同的网络工作环境中与其他用户共享,并批评彼此的工作。实验工作还涉及评估程序生成的网格与原始网格对象的实例化。探讨了网格信息的最优保存和加载方式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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