A natural user interface game for the evaluation of children with learning difficulties

E. Chatzidaki, M. Xenos, Charikleia Machaira
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引用次数: 2

Abstract

This paper presents Kin-LDD (stands for Kinaesthetic Learning Difficulties Diagnosis), which is a tool that supports the special educators during the assessment process of children’s learning difficulties. Children using Kin-LDD, instead of participating in a tedious and extensive process, they are playing a game. The tool is using a natural user interface for the children-computer interaction, combining gestures and typical mouse usage. Kin-LDD provides a set of activities, by presenting the material in text, images, and sounds. Kin-LDD is also available to school teachers and parents, for the early identification of learning disabilities before engaging a special educator, but mostly is a tool for special educators to include the ‘fun’ factor into the diagnostic process. The tool offers activities for spatial orientation, time orientation and storyboard sequencing and reports a set of key performance indicators, related to each child’s performance in these activities, to the special educators helping them towards the diagnosis.
一个自然的用户界面游戏,用于评估有学习困难的儿童
Kin-LDD (Kinaesthetic Learning Difficulties Diagnosis,动觉学习困难诊断)是一种支持特殊教育者对儿童学习困难进行评估的工具。孩子们在使用Kin-LDD时,不再是在参与繁琐而繁琐的过程,而是在玩一个游戏。这个工具为孩子们使用了一个自然的用户界面——计算机交互,结合了手势和典型的鼠标使用。Kin-LDD提供了一组活动,通过文本、图像和声音呈现材料。Kin-LDD也可供学校教师和家长使用,用于在聘请特殊教育者之前早期识别学习障碍,但主要是特殊教育者将“乐趣”因素纳入诊断过程的工具。该工具提供空间定向、时间定向和故事板排序的活动,并向帮助他们进行诊断的特殊教育工作者报告一套与每个儿童在这些活动中的表现相关的关键绩效指标。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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