Kahoot – A Game- Based Formative Assessment Tool During the Covid-19 Movement Control Order

IF 0.6 Q3 EDUCATION & EDUCATIONAL RESEARCH
Siti Nor Aisha Binti Rosdy, M. Yunus
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引用次数: 0

Abstract

The rapid development of technology has influenced the current system of education. The existence of various digital learning platforms online enables the teachers nowadays to implement them in teaching and learning as well as testing and evaluation. Kahoot is one of the digital learning platforms that mostly used by higher institutions students to assess their learning. Thus, a research conducted to investigate the usability of Kahoot as a formative assessment tool in ESL primary classroom during Covid 19 Movement Control Order period. The research employed mixed method approach whereby semi-structured interviews and survey questionnaire used as data instruments. There are 20 Year 4 pupils participated and responded to the questionnaire, while three of them and an English teacher responded to the interview. The findings show that most of the respondents coincided that the application of Kahoot enables them to learn English in a fun way, increase their English knowledge, capable to do the sharing of English knowledge to other people and increase their motivation and engagement during this pandemic period. In a classroom context, Kahoot has high potential in supporting and enhancing teaching and learning for both teacher and pupils with its outstanding features, especially during the pandemic period.
Kahoot——在Covid-19运动控制令期间基于游戏的形成性评估工具
科技的飞速发展影响了现行的教育制度。各种在线数字学习平台的存在,使当今的教师能够在教学和学习以及测试和评估中实施它们。Kahoot是一个数字学习平台,主要被高等院校的学生用来评估他们的学习。因此,本研究旨在调查新冠肺炎运动控制令期间Kahoot作为ESL小学课堂形成性评估工具的可用性。本研究采用混合方法,采用半结构化访谈和调查问卷作为数据工具。共有20名四年级学生参与并回答了问卷,其中3名学生和1名英语老师参与了访谈。调查结果显示,大多数受访者一致认为,在疫情期间,Kahoot的应用使他们能够以有趣的方式学习英语,增加他们的英语知识,能够与他人分享英语知识,提高他们的积极性和参与度。在课堂环境中,Kahoot以其突出的特点,在支持和加强教师和学生的教学方面具有很大的潜力,特别是在大流行期间。
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来源期刊
International Research in Early Childhood Education
International Research in Early Childhood Education EDUCATION & EDUCATIONAL RESEARCH-
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