{"title":"Depth-aware patch-based image disocclusion for virtual view synthesis","authors":"P. Buyssens, M. Daisy, D. Tschumperlé, O. Lézoray","doi":"10.1145/2820903.2820920","DOIUrl":null,"url":null,"abstract":"In this paper we propose a depth-aided patch based inpainting method to perform the disocclusion of holes that appear when synthesizing virtual views from RGB-D scenes. Depth information is added to each key step of the classical patch-based algorithm from [Criminisi et al. 2004] to guide the synthesis of missing structures and textures. These contributions result in a new inpainting method which is efficient compared to state-of-the-art approaches (both in visual quality and computational burden), while requiring only a single easy-to-adjust additional parameter.","PeriodicalId":21720,"journal":{"name":"SIGGRAPH Asia 2015 Technical Briefs","volume":"60 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2015-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"16","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"SIGGRAPH Asia 2015 Technical Briefs","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2820903.2820920","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 16
Abstract
In this paper we propose a depth-aided patch based inpainting method to perform the disocclusion of holes that appear when synthesizing virtual views from RGB-D scenes. Depth information is added to each key step of the classical patch-based algorithm from [Criminisi et al. 2004] to guide the synthesis of missing structures and textures. These contributions result in a new inpainting method which is efficient compared to state-of-the-art approaches (both in visual quality and computational burden), while requiring only a single easy-to-adjust additional parameter.
本文提出了一种基于深度辅助补片的补图方法,用于对RGB-D场景合成虚拟视图时出现的孔洞进行去遮挡。在经典的[Criminisi et al. 2004]基于patch的算法的每个关键步骤中加入深度信息,以指导缺失结构和纹理的合成。这些贡献产生了一种新的绘制方法,与最先进的方法相比(在视觉质量和计算负担方面),它更有效,同时只需要一个易于调整的附加参数。