Brain-computer interfaces for 3D games: hype or hope?

F. Lotte
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引用次数: 50

Abstract

Brain-Computer Interfaces (BCI) are communication systems conveying messages through brain activity only. This paper elaborates on the suitability of BCI for 3D Video Games (VG). Thus, we first review some recent BCI-based 3D VG. We then discuss the limitations of current BCI technology, those being mainly related to usability and performances. Finally, we report on some areas in which BCI could be useful for 3D VG despite their limitations. More precisely, BCI could be useful as an additional control channel, to send commands that cannot be intuitively sent with other devices. BCI could also be used for mental state monitoring either 1) during the game, in order to make adaptive and dynamic video games or 2) during the game creation in order to maximizes some measures of game quality that could be derived from a tester's mental state.
3D游戏的脑机接口:炒作还是希望?
脑机接口(BCI)是仅通过大脑活动传递信息的通信系统。本文阐述了BCI在3D视频游戏(VG)中的适用性。因此,我们首先回顾一些最近的基于bci的3D VG。然后我们讨论了当前BCI技术的局限性,这些局限性主要与可用性和性能有关。最后,我们报告了一些领域,尽管有其局限性,但BCI可能对3D VG有用。更准确地说,BCI可以作为一个额外的控制通道,用于发送无法直观地与其他设备一起发送的命令。BCI也可以用于精神状态监测:1)在游戏过程中,为了制作适应性和动态的电子游戏;2)在游戏创造过程中,为了最大限度地衡量游戏质量,可以从测试者的精神状态中得出结论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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