Cooperation Stimulation in Cognitive Networks Using Indirect Reciprocity Game Modelling

Yan Chen, K. Liu
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引用次数: 1

Abstract

In cognitive networks, since nodes generally belong to different authorities and pursue different goals, they will not cooperate with others unless cooperation can improve their own performance. Thus, how to stimulate cooperation among nodes in cognitive networks is very important. However, most of existing game-theoretic cooperation stimulation approaches rely on the assumption that the interactions between any pair of players are long-lasting. When this assumption is not true, according to the well-known Prisoner's Dilemma and the backward induction principle, the unique Nash equilibrium (NE) is to always play non-cooperatively. In this paper, we propose a cooperation stimulation scheme for the scenario where the number of interactions between any pair of players are finite. The proposed algorithm is based on indirect reciprocity game modelling where the key concept is ``I help you not because you have helped me but because you have helped others''. We formulate the problem of finding the optimal action rule as a Markov Decision Process (MDP). Using the packet forwarding game as an example, we show that with an appropriate cost-to-gain ratio, the strategy of forwarding the number of packets that is equal to the reputation level of the receiver is an evolutionarily stable strategy (ESS). Finally, simulations are shown to verify the efficiency and effectiveness of the proposed algorithm.
基于间接互惠博弈模型的认知网络合作刺激
在认知网络中,由于节点通常属于不同的权威,追求不同的目标,所以除非合作能够提高自身的绩效,否则节点不会与他人合作。因此,如何激发认知网络中节点间的合作是非常重要的。然而,大多数现有的博弈论合作刺激方法依赖于任何一对参与者之间的互动是持久的假设。当这一假设不成立时,根据著名的囚徒困境和逆向归纳法原理,唯一的纳什均衡(NE)是始终进行非合作博弈。本文针对任意一对参与者之间的交互次数有限的情况,提出了一种合作激励方案。所提出的算法基于间接互惠博弈模型,其中的关键概念是“我帮助你不是因为你帮助了我,而是因为你帮助了别人”。我们将寻找最优行动规则的问题表述为马尔可夫决策过程(MDP)。以包转发博弈为例,证明了在适当的成本收益比下,转发与接收方信誉水平相等的包数策略是一种进化稳定策略。最后通过仿真验证了该算法的有效性和有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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