Virtual Reality Exergames: Promoting Physical Health Among Industry Workers

Thomas Stranick, C. López
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Abstract

This work introduces a Virtual Reality (VR) Exergame application to prevent Work Related Musculoskeletal Disorders (WMSDs). WMSDs are an important issue that can have a direct economic impact since they can injure workers, who are then forced to take time off. Exercise and stretching is one method that can benefit workers’ muscles and help prevent WMSDs. While several applications have been developed to prevent WMSDs, most of the existing applications suffer from a lack of immersivity or just focus on education and not necessarily helping workers warm-up or stretch. Hence, this work presents an Exergame application that leverages VR and Depth-sensor technology to help provide users with an immersive first-person experience. The objective of the VR Exergame is to encourage and motivate users to perform full-body movements in order to pass through a series of obstacles. The application implements a variety of game elements to help motivate users to play the game and stretch. While in the game, users can visualize their motions by controlling the virtual avatar with their body movements. It is expected that this immersivity will motivate and encourage the users. Initial findings show the positive effects that the base exergame has on individuals’ motivation and physical activity level. The results indicate that the application was able to engage individuals in low-intensity exercises that produced significant and consistent increases in their heart rate. Lastly, this work explores the development and benefits that this VR Exergame could bring by motivating workers and preventing WMSDs.
虚拟现实运动游戏:促进工业工人的身体健康
本文介绍了一种虚拟现实(VR)游戏应用程序,用于预防与工作相关的肌肉骨骼疾病(WMSDs)。大规模杀伤性武器是一个重要的问题,可能会对经济产生直接影响,因为它们会伤害工人,然后他们被迫休假。锻炼和伸展是有益于工人肌肉的一种方法,有助于预防wmsd。虽然已经开发了一些应用程序来防止wmsd,但大多数现有的应用程序都缺乏沉浸感,或者只关注教育,而不一定能帮助工人热身或伸展。因此,这项工作提出了一个Exergame应用程序,利用VR和深度传感器技术,帮助用户提供身临其境的第一人称体验。VR Exergame的目的是鼓励和激励用户进行全身运动,以通过一系列障碍。该应用程序实现了各种游戏元素,以帮助激励用户玩游戏和伸展。在游戏中,用户可以通过自己的身体动作来控制虚拟化身,从而将自己的动作形象化。预计这种沉浸感将激励和鼓励用户。初步研究结果表明,基础运动对个体的运动动机和运动水平有积极的影响。结果表明,该应用程序能够让个人进行低强度的锻炼,从而显著提高心率。最后,本工作探讨了VR游戏在激励工人和预防大规模杀伤性武器方面可能带来的发展和好处。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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