The Magic in 2-Channel Sound Reproduction - Why is it so Rarely Heard?

Siegfried Linkwitz
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引用次数: 4

Abstract

Hearing, finding the direction, distance and significance of a source of sound in various acoustic environments, is a survival mechanism in the evolution of living organisms. Hearing two strongly correlated sources of sound, either from earphones or two loudspeakers, is an unnatural phenomenon, from which the ear-brain apparatus is asked to draw an illusion of reality. Misleading cues must be eliminated from the sound presentation for the illusion to happen convincingly. In the case of earphone presentation, which typically suffers from a high degree of distance distortion, i.e. distance foreshortening, the ear signals must change with head movement to externalize the illusion. In the case of loudspeaker presentation there is already the distance between listener and speakers, which typically is perceived as the minimum distance to the illusionary aural scene or phantom scene. But that scene is usually hard bounded by the speakers, which are recognized as such by the ear-brain perceptual apparatus. One or the other speaker is preferred as the source, when the listener moves a short distance away laterally from the "sweet spot". In a reverberant room, where the listener not only hears the direct sound but also the reflected sound, i.e. the off-axis radiated sound, the ear-brain perceptual apparatus must be allowed to withdraw attention from room and speakers and focus attention upon the direct sound to create a convincing illusion of the reproduced acoustic event. For this to happen misleading perceptual cues must be eliminated. The speakers must be placed so that reflections are delayed relative to the direct sound. The speakers must be free from spurious resonant radiation and their off-axis radiation must follow their on-axis frequency response for the reverberant sound to be neutral. The polar radiation pattern must be essentially either omni-directional, cardioid or dipolar, aiming for constant directivity. The speakers must be acoustically small, yet capable of realistic volume levels at low non-linear distortion. Two prototype speakers and the evolution of their radiation pattern design will be discussed: a full-range, acoustically small dipole and a hybrid, omni-cardioid-dipole design. Either speaker is capable of disappearing from perception and rendering an aural scene in a reverberant room that is like a magic act.
神奇的双声道声音再现-为什么很少听到?
听觉,即在各种声环境中寻找声源的方向、距离和意义,是生物体进化过程中的一种生存机制。听到两个强烈相关的声音来源,要么来自耳机,要么来自两个扬声器,这是一种不自然的现象,耳脑器官被要求从中绘制出现实的幻觉。必须从声音呈现中消除误导线索,以使错觉令人信服。在耳机展示的情况下,通常会遭受高度的距离失真,即距离缩短,耳信号必须随着头部运动而变化,以使错觉外化。在扬声器演示的情况下,听众和演讲者之间已经存在距离,这通常被认为是到虚幻听觉场景或幻影场景的最小距离。但这个场景通常很难被说话者所界定,因为说话者是由耳-脑感知装置识别出来的。当听者从“最佳位置”横向移动一小段距离时,首选一个或另一个说话者作为声源。在一个混响的房间里,听者不仅听到直接的声音,也听到反射的声音,即离轴辐射的声音,耳-脑感知装置必须允许将注意力从房间和扬声器上撤回,并将注意力集中在直接的声音上,以创造一个令人信服的再现声事件的错觉。要做到这一点,必须消除误导的知觉线索。扬声器的放置必须使反射声相对于直接声延迟。扬声器必须没有杂散共振辐射,其离轴辐射必须遵循其轴上频率响应,以使混响声音为中性。极性辐射模式本质上必须是全向的、心型的或偶极的,目标是恒定的指向性。扬声器在声学上必须小,但能够在低非线性失真下达到真实的音量水平。两个原型扬声器及其辐射模式设计的演变将被讨论:一个全范围,声学小偶极子和一个混合,全心偶极子设计。任何一个扬声器都能够从感知中消失,并在回荡的房间中呈现听觉场景,就像魔术表演一样。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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