An efficient particle filter-based potential game method for distributed sensor network management

Su-Jin Lee, Han-Lim Choi
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引用次数: 2

Abstract

This paper addresses information-based sensor selection that determines a set of measurement points maximizing the mutual information between the measurements and the target states. The problem is formulated as a potential game in which each player computes a local utility function defined by the conditional mutual information. A new approximation method is proposed for computing the conditional mutual information when the target states are represented using a particle filter to handle a non-linear system with non-Gaussian noise. This method approximates the conditional entropy of an agent conditioned on other agents sensing decision by sampling the other agents measurements from a particle filter. This computational method makes it possible to apply the potential game approach to non-linear/non-Gaussian problems with a large number of the measurements. We performed simulations for localization and tracking of a target with mobile/deployed sensor networks.
基于粒子滤波的分布式传感器网络潜在博弈算法
本文讨论了基于信息的传感器选择,以确定一组测量点,使测量值与目标状态之间的相互信息最大化。这个问题被表述为一个潜在的博弈,其中每个参与者计算一个由条件互信息定义的局部效用函数。针对具有非高斯噪声的非线性系统,提出了一种用粒子滤波表示目标状态时计算条件互信息的近似方法。该方法通过从粒子过滤器中采样其他代理的测量值来近似一个代理的条件熵,该条件熵以其他代理感知决策为条件。这种计算方法使潜在博弈方法应用于具有大量测量值的非线性/非高斯问题成为可能。我们用移动/部署的传感器网络进行了目标定位和跟踪的模拟。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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