Penerapan Model Pembelajaran Teams Games Tournament dalam Meningkatkan Cara Berfikir Siswi

Fathor Rozi, Anissuhada' Anissuhada'
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引用次数: 1

Abstract

Teacher-Centered Learning that uses conventional methods often makes students bored and bored. This can be one of the causes of the inhibition of students' thinking abilities. The purpose of this study was to examine the application of the Teams Games Tournament (TGT) learning model so that the student's way of thinking became more honed and no longer bored during learning. This research uses the Classroom Action Research (CAR) method in its implementation. The research subjects were class VIII B Regular MTs N 1 Probolinggo, 24 students. Data collection techniques based on pre-test and post-test. The research model design is carried out through the following stages: planning action, implementing the action, observing/evaluating, and reflecting. The results show that the students have achieved the expected learning mastery, 75%. That is, the thinking level of students is getting higher so that the learning objectives that have been designed can be adequately achieved. This is evidenced by the average score of 80.25 students and 17 students who have completed their studies or 70.83%.
游戏教学模式的应用,以改善学生的思维方式
采用传统方法的以教师为中心的学习往往使学生感到厌烦和厌烦。这可能是学生思维能力受到抑制的原因之一。本研究的目的是检验团队游戏锦标赛(TGT)学习模式的应用,使学生的思维方式在学习过程中变得更加磨练,不再无聊。本研究采用课堂行动研究(CAR)方法实施。研究对象为8班B班普通理科1科24名学生。基于前测和后测的数据收集技术。研究模式设计通过行动计划、行动实施、观察/评价、反思等阶段进行。结果表明,学生达到了预期的学习熟练程度,75%。也就是说,学生的思维水平越来越高,从而能够充分实现所设计的学习目标。平均成绩为80.25名,完成学业的学生为17名,占70.83%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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34
审稿时长
12 weeks
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