The Potential of Metaverse Technology in Education as a Transformation of Learning Media in Indonesia

Pikir Wisnu Wijayanto, H. Thamrin, Aceng Haetami, Sofyan Mustoip, U. Y. Oktiawati
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Abstract

This study aims to analyze the potential of metaverse technology in education to transform learning media in Indonesia. This research used a qualitative approach with descriptive methods. The type of research utilized library search. The secondary data comprised scientific papers indexed by Scopus and Sinta. The data analysis technique used in this research was thematic analysis. The results indicated that the technological metaverse perspective in education could present the best digital technology to support education in Indonesia. Implementing the metaverse in interactive learning media in Indonesia is divided into four types of simulation: lifelong, mirror world, augmented reality (AR), and virtual reality (VR). Opportunities within the metaverse as learning media in education include immersive interactive experiences, visualization, more economical risks and costs, unlimited space, and time, preventing academic violations, personalization, and promoting communication. Meanwhile, the possible challenges that will be faced are in the form of no boundaries for people involved in being lazy to move and other forms of neutral interaction.
印尼学习媒体的转型:虚拟世界技术在教育中的潜力
本研究旨在分析印尼教育中的元宇宙技术对学习媒体的转变潜力。本研究采用定性方法和描述性方法。这种类型的研究利用图书馆搜索。次要数据包括Scopus和Sinta索引的科学论文。本研究使用的数据分析技术是专题分析。研究结果表明,教育中的技术元视角可以为印度尼西亚的教育提供最佳的数字技术支持。在印度尼西亚的交互式学习媒体中实施元世界的模拟分为四种类型:终身模拟、镜像世界模拟、增强现实模拟(AR)模拟和虚拟现实模拟(VR)模拟。在教育中,元宇宙作为学习媒体的机会包括沉浸式互动体验、可视化、更多的经济风险和成本、无限的空间和时间、防止学术违规、个性化和促进交流。与此同时,可能面临的挑战是懒动的人没有边界,以及其他形式的中立互动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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