Hardware and algorithms for ultrasonic depth imaging

Ivan Dokmanić, I. Tashev
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引用次数: 11

Abstract

Depth imaging is commonly based on light. For example, LIDAR and Kinect use infrared light, while stereo cameras use visible light. These systems require hardware operating at high sampling frequencies, precise calibration, and they dissipate significant power. In this paper, we investigate the potential of ultrasound for image and depth acquisition, with applications to human-computer interaction and skeletal tracking in mind. We use a loudspeaker array and a microphone array to sense the scene. We discuss a technique for offline loudspeaker beamforming (commonly used for microphone beamforming) which enables us to significantly increase the frame rate. Further, we propose a sound-source-localization-based method for computing the depth image, giving a substantial improvement over the näıve time-of-flight approach. We designed inexpensive hardware with eight elements per array to obtain both the depth and the intensity images. Even with this limited number of transducers we obtain promising experimental results.
超声深度成像的硬件和算法
深度成像通常基于光。例如,激光雷达和Kinect使用红外光,而立体摄像机使用可见光。这些系统需要硬件在高采样频率下工作,精确校准,并且它们消耗大量功率。在本文中,我们研究了超声在图像和深度采集方面的潜力,并将其应用于人机交互和骨骼跟踪。我们使用扬声器阵列和麦克风阵列来感知现场。我们讨论了一种离线扬声器波束形成技术(通常用于麦克风波束形成),使我们能够显着提高帧率。此外,我们提出了一种基于声源定位的深度图像计算方法,与näıve飞行时间方法相比有了实质性的改进。我们设计了价格低廉的硬件,每个阵列有8个元素,以获得深度和强度图像。即使换能器数量有限,我们也获得了有希望的实验结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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