Is Gamification Important for Service Systems Non-Users? A Study on Airline Loyalty Programs

Osman Seraceddin Sesliokuyucu
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Abstract

Increasing use of social communication networks and mobile technology have caused the airline-passenger relationship to shift from traditional methods to more modern and technological infrastructure processes. The airline loyalty programs provide that permit more focused marketing, tailored services, and more accessibility for both members and non-members. Consumers are motivated by prizes, competition, and social engagement in gamified loyalty programmes. Gamification, which is effective in improving the results of innovation practices and their acceptance by consumers, plays an active role in this interaction. In this direction, the study aims to reveal the factors that affect the service system non-users behavioral intentions based on airline loyalty programs and its relationship between social influence, consumer innovativeness, and gamification. The research data were collected from air passengers who use air transportation at least once time and have no loyalty program membership. Data obtained from passengers were analyzed using the PLS-SEM model. The findings show that gamification processes will improve the participation process of new passengers, and in this direction, new consumer profiles can be added to the portfolio of service systems. In addition, it has revealed that gamification and social influence are effective on behavioral intention and gamification has a mediating role in the relationship between consumer innovativeness and behavioral intention.
游戏化对服务系统非用户重要吗?航空公司忠诚度计划研究
越来越多地使用社交网络和移动技术,使得航空公司与乘客的关系从传统的方式转变为更现代和技术基础设施的过程。航空公司的忠诚度计划为会员和非会员提供了更有针对性的营销、量身定制的服务和更多的便利。在游戏化的忠诚度计划中,消费者受到奖励、竞争和社交参与的激励。游戏化在这种互动中起着积极的作用,它有效地改善了创新实践的结果和消费者对创新实践的接受程度。在此方向上,本研究旨在揭示基于航空公司忠诚度计划的服务系统非用户行为意向的影响因素及其与社会影响力、消费者创新性和游戏化之间的关系。研究数据是从至少使用过一次航空运输且没有忠诚度计划会员资格的航空乘客中收集的。利用PLS-SEM模型对乘客数据进行分析。研究结果表明,游戏化过程将改善新乘客的参与过程,在这个方向上,新的消费者档案可以添加到服务系统的组合中。此外,研究还发现游戏化和社会影响对行为意愿有效,游戏化在消费者创新与行为意愿的关系中起中介作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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