COMPUTER GAME-BASED REHABILITATION FOR POSTSTROKE UPPER LIMB DEFICITS- SYSTEMATIC REVIEW AND META-ANALYSIS

IF 0.1 Q4 ORTHOPEDICS
D. Gandhi, A. Sterba, M. Kate, Himani Khatter, J. Pandian
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引用次数: 2

Abstract

Background: The need for intense rehabilitation protocols with easy applicability to improve for patient adherence and harness the potential neuroplasticity leading to improvement in the quality of life (QOL) in post-stroke patients. Several studies have described the benefits of virtual reality and video games in rehabilitation. Aims: To explore and determine if Computer game-based rehabilitation for post-stroke upper limb deficits after stroke is superior to conventional therapy in terms of (1) ICIDH based outcomes (2) Intervention duration (3) acceptability and adherence to the intervention. Methods: This systematic review and meta-analysis followed PRISMA guidelines. Several electronic databases were searched using specific keywords, to measure the effects of computer-game-based therapy in post-stroke patients compared to conventional therapy. Results: 14 studies were included after a systematic review, out of which 11 were included for analysis. Studies recording Wolf motor function test and box and block test have shown improvements with Computer-game-based therapy in addition to conventional therapy. No improvements were recorded in impairments and patient participation/Quality of life. CGBT was acceptable and reported no adverse effects. Conclusions: Computer-game-based therapy or non-immersive virtual rehabilitation is effective and acceptable for upper limb rehabilitation after stroke. With significant improvement in ‘activity-limitation,’ this mode of rehabilitation can be adapted for patient-specific needs. Its effects on impairment and quality of life need further exploration.
基于电脑游戏的脑卒中后上肢缺陷康复——系统回顾和荟萃分析
背景:需要一种易于应用的强化康复方案来提高患者的依从性,并利用潜在的神经可塑性来改善卒中后患者的生活质量(QOL)。一些研究描述了虚拟现实和视频游戏在康复中的好处。目的:探讨并确定基于电脑游戏的脑卒中后上肢功能障碍康复是否优于常规治疗(1)基于ICIDH的结果(2)干预持续时间(3)干预的可接受性和依从性。方法:本系统综述和荟萃分析遵循PRISMA指南。使用特定的关键词搜索了几个电子数据库,以衡量与传统治疗相比,基于电脑游戏的治疗对中风后患者的影响。结果:系统评价后纳入14项研究,其中11项纳入分析。记录Wolf运动功能测试和方块测试的研究表明,除了常规治疗外,电脑游戏治疗也有改善。在损伤和患者参与/生活质量方面没有改善记录。CGBT是可接受的,无不良反应报告。结论:基于电脑游戏的治疗或非沉浸式虚拟康复对脑卒中后上肢康复是有效且可接受的。随着“活动限制”的显著改善,这种康复模式可以适应患者的特定需求。它对损伤和生活质量的影响有待进一步探索。
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