{"title":"Design and Implementation of Real-Time 3D Campus Scene Simulation Management System Based on Vega","authors":"Z. Shuai, Tan Guoxin, Liang Bo, Hu Fanggang","doi":"10.1109/CSSE.2008.1147","DOIUrl":null,"url":null,"abstract":"Three-dimension scene simulation technology of virtual environment maybe widely applied in many fields such as city planning, tourist industry and virtual battlefield. The technique has been applied to the research of ldquodigital campusrdquo which provides a new research topic in the todaypsilas world. In this paper, in allusion to the problem of digital campus GUI, some key technologies about how to realize the system are introduced, including 3D modeling, object picking up, multi-channel comparison, object hierarchical display and so on. Through Multigen Creator which is modeling platform for three-dimensional digital campus model databasepsilas construction, and Vega is software environment for virtual reality and real-time simulation applications. The Vega application based on MFC is realized which using the technology of VC++ and Vega API on the windows platform.","PeriodicalId":6460,"journal":{"name":"2017 14th International Joint Conference on Computer Science and Software Engineering (JCSSE)","volume":"156 1","pages":"1162-1165"},"PeriodicalIF":0.0000,"publicationDate":"2008-12-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 14th International Joint Conference on Computer Science and Software Engineering (JCSSE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CSSE.2008.1147","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
Three-dimension scene simulation technology of virtual environment maybe widely applied in many fields such as city planning, tourist industry and virtual battlefield. The technique has been applied to the research of ldquodigital campusrdquo which provides a new research topic in the todaypsilas world. In this paper, in allusion to the problem of digital campus GUI, some key technologies about how to realize the system are introduced, including 3D modeling, object picking up, multi-channel comparison, object hierarchical display and so on. Through Multigen Creator which is modeling platform for three-dimensional digital campus model databasepsilas construction, and Vega is software environment for virtual reality and real-time simulation applications. The Vega application based on MFC is realized which using the technology of VC++ and Vega API on the windows platform.