AccessComics2: Understanding the User Experience of an Accessible Comic Book Reader for Blind People with Textual Sound Effects

IF 2.5 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Yun Jung Lee, Hwayeon Joh, Suhyeon Yoo, U. Oh
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引用次数: 2

Abstract

For people with visual impairments, many studies have been conducted to improve the accessibility of various types of images on the web. However, the majority of the work focused on photos or graphs. In this study, we propose AccessComics, an accessible digital comic book reader for people with visual impairments. To understand the accessibility of existing platforms, we first conducted a formative online survey with 68 participants who are blind or have low vision asking about their prior experiences with audiobooks and eBooks. Then, to learn the implications of designing an accessible comic book reader for people with visual impairments, we conducted an interview study with eight participants and collected feedback about our system. Considering our findings that a brief description of the scene and sound effects are desired when listening to comic books, we conducted a follow-up study with 16 participants (8 blind, 8 sighted) to explore how to effectively provide scene descriptions and sound effects, generated based on the onomatopoeia and mimetic words that appear in comics. Then we assessed the impact of the overall reading experience and if it differs depending on the user group. The results show that the presence of scene descriptions was perceived to be useful for concentration and understanding the situation, while the sound effects were perceived to make the book-reading experience more immersive and realistic. Based on the findings, we suggest design implications specifying features that future accessible comic book readers should support.
AccessComics2:理解带有文本音效的盲人无障碍漫画阅读器的用户体验
对于有视觉障碍的人来说,已经进行了许多研究来提高网络上各种类型图像的可访问性。然而,大部分工作都集中在照片或图表上。在这项研究中,我们提出了AccessComics,一个为视觉障碍人士提供的无障碍数字漫画阅读器。为了了解现有平台的可访问性,我们首先对68名盲人或弱视人士进行了一项形成性的在线调查,询问他们以前使用有声读物和电子书的经历。然后,为了了解为视觉障碍人士设计无障碍漫画阅读器的含义,我们对8名参与者进行了访谈研究,并收集了对我们系统的反馈。考虑到我们的研究结果,在听漫画书时需要对场景和声音效果进行简短的描述,我们对16名参与者(8名盲人,8名正常人)进行了后续研究,探讨如何有效地提供基于漫画中出现的拟声词和模仿词的场景描述和声音效果。然后我们评估了整体阅读体验的影响,以及它是否因用户群体而异。结果表明,场景描述的存在被认为有助于集中注意力和理解情况,而声音效果被认为使读书体验更加身临其境和真实。基于这些发现,我们提出了设计建议,说明了未来无障碍漫画读者应该支持的功能。
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来源期刊
ACM Transactions on Accessible Computing
ACM Transactions on Accessible Computing COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-
CiteScore
6.20
自引率
8.30%
发文量
43
期刊介绍: Computer and information technologies have re-designed the way modern society operates. Their widespread use poses both opportunities and challenges for people who experience various disabilities including age-related disabilities. That is, while there are new avenues to assist individuals with disabilities and provide tools and resources to alleviate the traditional barriers encountered by these individuals, in many cases the technology itself presents barriers to use. ACM Transactions on Accessible Computing (TACCESS) is a quarterly peer-reviewed journal that publishes refereed articles addressing issues of computing that seek to address barriers to access, either creating new solutions or providing for the more inclusive design of technology to provide access for individuals with diverse abilities. The journal provides a technical forum for disseminating innovative research that covers either applications of computing and information technologies to provide assistive systems or inclusive technologies for individuals with disabilities. Some examples are web accessibility for those with visual impairments and blindness as well as web search explorations for those with limited cognitive abilities, technologies to address stroke rehabilitation or dementia care, language support systems deaf signers or those with limited language abilities, and input systems for individuals with limited ability to control traditional mouse and keyboard systems. The journal is of particular interest to SIGACCESS members and delegates to its affiliated conference (i.e., ASSETS) as well as other international accessibility conferences. It serves as a forum for discussions and information exchange between researchers, clinicians, and educators; including rehabilitation personnel who administer assistive technologies; and policy makers concerned with equitable access to information technologies.
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