Playing with the Strings: Designing Puppitor as an Acting Interface for Digital Games

Nick Junius, Michael Mateas, Noah Wardrip-Fruin, Elín Carstensdóttir
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引用次数: 1

Abstract

Interactive drama has focused on how to allow the player agency in influencing their experience through plot action. Interactive drama's preoccupation with changing plot structure bears little resemblance to theater's emphasis on character expression and dramatic play. Dramatic play allows the player to embody the character through actions, focusing on how characters express themselves and react rather than on how or even if that impacts the overarching sequence of events. In this paper, we present Puppitor, a system for character expression of emotion for interactive storytelling built using acting practice and fighting games as the foundation for its core design and describe its usage in conjunction with Ren'Py to facilitate a novel interactive narrative experience as a case study.
玩弄琴弦:设计Puppitor作为数字游戏的表演界面
互动戏剧关注的是如何让玩家代理通过情节行动影响他们的体验。互动戏剧对情节结构变化的关注与戏剧对人物表达和戏剧表演的重视几乎没有相似之处。戏剧性玩法允许玩家通过行动体现角色,专注于角色如何表达自己和做出反应,而不是如何或是否影响事件的总体顺序。在本文中,我们介绍了Puppitor,这是一个基于表演练习和格斗游戏作为核心设计基础的互动故事角色情感表达系统,并将其与Ren’py结合使用,以促进一种新颖的互动叙事体验作为案例研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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