Desuetudo: A Game-Theoretic Approach

IF 0.1 0 PHILOSOPHY
Federico L. G. Faroldi
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引用次数: 0

Abstract

I suggest an account of desuetudo in game-theoretic terms. I argue that there is an asymmetry with consuetudo, because consuetudo cannot be fully captured by a game-theoretic analysis, while desuetudo, properly understood as a dynamic, diachronic process, can. A norm (not necessarily a consuetudo) ceases to exist because there’s no need anymore, in an interactive situation, to foster certain equilibria, even though the same norm which is going in desuetudo might not have emerged as a consuetudo. While this kind of norm dynamics cannot explain all kinds of consuetudines, it can explain desuetudo, understood as a dynamic process ending with normative indifference, from a state which was normatively relevant. In this game-theoretic account the dynamicity is captured by the repeated occurence of the game, while desuetudo is the opposite process, in terms of normativity, with which a norm emerges (regardless of the fact whether the initial norm was a consuetudo or posited).
desutudo:博弈论方法
我建议用博弈论的术语来解释这种现象。我认为消费是不对称的,因为消费不能被博弈论的分析完全捕获,而反消费可以被正确地理解为一个动态的、历时的过程。规范(不一定是消费者)不再存在,因为在互动的情况下,不再需要培育某种平衡,即使同样的规范可能不会以消费者的形式出现。虽然这种规范动力学不能解释所有的习惯,但它可以解释从规范相关的状态出发,以规范性冷漠结束的动态过程。在这个博弈论的解释中,动态是通过游戏的重复出现来捕捉的,而从规范性的角度来看,反性是相反的过程,伴随着规范的出现(不管最初的规范是消费者的还是假设的)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
0.20
自引率
0.00%
发文量
21
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