LOST WORLDS OF ANDROMEDA

T. Majkowski, M. Kozyra
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引用次数: 1

Abstract

The paper offers a reading of Mass Effect: Andromeda (BioWare, 2017) vis-à-vis lost world romance (also dubbed “lost race romance”, or “imperial romance”), a late-Victorian era novelistic genre originating from H. Rider Haggard’s King Solomon’s Mines and serving as a major tool for British Empire propaganda and a source of early science-fiction conventions. We claim that the narrative failure of this ill-received game stems from its adherence to the rigid principles and forceful themes of the genre and the colonial and imperial imaginary informing it. Our analysis aims at highlighting the way 19 th -century novelistic convention can be remediated as contemporary digital games, and to expose the link between the imperial imaginary and the ways in which open-world digital games are structured, on both the narrative and gameplay levels, even when they do not directly refer to the historical colonial legacy.
失落的仙女座星系
本文将《质量效应:仙女座》(BioWare, 2017)与-à-vis失落的世界罗曼史(也被称为“失落的种族罗曼史”或“帝国罗曼史”)进行了比较,这是一种维多利亚时代晚期的小说类型,起源于H. Rider Haggard的《所罗门王的矿山》,是大英帝国宣传的主要工具,也是早期科幻小说传统的来源。我们认为,这款不受欢迎的游戏的叙事失败源于它坚持严格的原则和强有力的题材,以及殖民和帝国的想象。我们的分析旨在强调19世纪的小说传统可以被修正为当代数字游戏的方式,并揭示帝国想象与开放世界数字游戏的结构方式之间的联系,无论是在叙事还是游戏玩法层面上,即使它们不直接涉及历史殖民遗产。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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