{"title":"Measurement of feet-ground interaction for real-time person localization, step characterization, and gaming","authors":"C. Varekamp, P. Vandewalle","doi":"10.1145/1931344.1931389","DOIUrl":null,"url":null,"abstract":"We introduce a setup for detailed and unobtrusive feet mapping in a room. Two cameras arranged in a stereo pair detect when an object touches ground by analyzing the occlusions on a fluorescent tape that is attached to the baseboard of a room. The disparity between both cameras allows localization of a person's feet and the calculation of step size and walking speed. People are separated from furniture such as chairs and tables by studying the occlusion duration. We present and discuss data-association and filtering algorithms and the algorithms that are needed for presence detection, step characterization and gaming.","PeriodicalId":92837,"journal":{"name":"Proceedings of Measuring Behavior 2016 : 10th International Conference on Methods and Techniques in Behavioral Research. International Conference on Methods and Techniques in Behavioral Research (10th : 2016 : Dublin, Ireland)","volume":"47 1","pages":"45:1-45:4"},"PeriodicalIF":0.0000,"publicationDate":"2010-08-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of Measuring Behavior 2016 : 10th International Conference on Methods and Techniques in Behavioral Research. International Conference on Methods and Techniques in Behavioral Research (10th : 2016 : Dublin, Ireland)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1931344.1931389","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
We introduce a setup for detailed and unobtrusive feet mapping in a room. Two cameras arranged in a stereo pair detect when an object touches ground by analyzing the occlusions on a fluorescent tape that is attached to the baseboard of a room. The disparity between both cameras allows localization of a person's feet and the calculation of step size and walking speed. People are separated from furniture such as chairs and tables by studying the occlusion duration. We present and discuss data-association and filtering algorithms and the algorithms that are needed for presence detection, step characterization and gaming.