Online Game Addiction in a Sample from Turkey: Development and Validation of the Turkish Version of Game Addiction Scale

Q Medicine
Erkan Baysak, F. Kaya, Ilker Dalgar, S. Candansayar
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引用次数: 35

Abstract

Objective: Online game addiction also referred to as internet gaming disorder, a clinical condition that is not well-established, is not listed in psychiatric classification systems due to lack of adequate studies but expected to be added to the manual in near future. In Turkey neither a scale nor a study is present to evaluate online game addiction/ addicts. We aimed to evaluate the reliability and validity of “The Game Addiction Scale” that was developed by Lemmens in 2009 as an instrument to assess online game addiction in an online game players sample in Turkey and examine the game addiction levels in these players. Methods: For this purpose 726 “Travian” (a massively multiplayer online game) players were evaluated with the Young’s Internet Addiction Test and the Lemmens’s Game Addiction Scale to find out their game addiction levels. Individual properties of the participants reflecting their internet use and gaming habits were also examined. The study was performed using SurveyMonkey within three months between March 1 and May 31, 2013. Results: Both 21-item (Cronbach’s α=0.96) and 7-item versions (Cronbach’s α=0.88) of the Game Addiction Scale were found to be valid and reliable. Also using the monothetic format 11.1% of the participants was found to be online game addicts. Conclusion: Our findings indicates that there is a considerably high percentage of game addiction within this online gamers sample compared to other countries. Further studies with online gamers and general population are needed to see the whole picture in Turkey.
土耳其网络游戏成瘾:土耳其版游戏成瘾量表的开发与验证
目的:网络游戏成瘾也被称为网络游戏障碍,这是一种尚未建立的临床症状,由于缺乏足够的研究,尚未列入精神病学分类系统,但预计在不久的将来将被添加到手册中。在土耳其,既没有量表也没有研究来评估在线游戏成瘾者。我们的目的是评估“游戏成瘾量表”的可靠性和有效性,该量表由Lemmens于2009年开发,作为评估土耳其在线游戏玩家样本中网络游戏成瘾的工具,并检查这些玩家的游戏成瘾水平。方法:采用Young 's网络成瘾测试和Lemmens游戏成瘾量表对726名大型多人在线游戏《特拉维安》(Travian)玩家进行评估,了解其游戏成瘾程度。参与者的个人属性也反映了他们的互联网使用和游戏习惯。该研究是在2013年3月1日至5月31日的三个月内使用SurveyMonkey进行的。结果:游戏成瘾量表的21项版本(Cronbach′s α=0.96)和7项版本(Cronbach′s α=0.88)均有效、可靠。同样使用一元格式,11.1%的参与者被发现是网络游戏成瘾者。结论:我们的发现表明,与其他国家相比,这个在线玩家样本中游戏成瘾的比例相当高。为了了解土耳其的整体情况,我们需要对在线游戏玩家和普通人群进行进一步研究。
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来源期刊
CiteScore
0.34
自引率
0.00%
发文量
0
审稿时长
6-12 weeks
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