A practical analytic model for the radiosity of translucent scenes

Yu Sheng, Yulong Shi, Lili Wang, S. Narasimhan
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引用次数: 11

Abstract

Light propagation in scenes with translucent objects is hard to model efficiently for interactive applications. The inter-reflections between objects and their environments and the subsurface scattering through the materials intertwine to produce visual effects like color bleeding, light glows and soft shading. Monte-Carlo based approaches have demonstrated impressive results but are computationally expensive, and faster approaches model either only inter-reflections or only subsurface scattering. In this paper, we present a simple analytic model that combines diffuse inter-reflections and isotropic subsurface scattering. Our approach extends the classical work in radiosity by including a subsurface scattering matrix that operates in conjunction with the traditional form-factor matrix. This subsurface scattering matrix can be constructed using analytic, measurement-based or simulation-based models and can capture both homogeneous and heterogeneous translucencies. Using a fast iterative solution to radiosity, we demonstrate scene relighting and dynamically varying object translucencies at near interactive rates.
半透明场景辐射度的实用解析模型
在具有半透明物体的场景中,光的传播很难在交互式应用中有效地建模。物体与其环境之间的相互反射和材料的地下散射交织在一起,产生了色彩流血、发光和柔和阴影等视觉效果。基于蒙特卡罗的方法已经证明了令人印象深刻的结果,但计算成本很高,更快的方法要么只模拟内部反射,要么只模拟地下散射。在本文中,我们提出了一个简单的分析模型,结合漫射间反射和各向同性地下散射。我们的方法通过包括与传统形状因子矩阵一起工作的地下散射矩阵,扩展了辐射的经典工作。这种地下散射矩阵可以使用解析、基于测量或基于模拟的模型来构建,并且可以捕获均匀和非均匀的半透明。使用快速迭代解决方案的辐射,我们演示了场景重照明和动态变化的物体半透明在接近交互速率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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