Optimize MinMax algorithm to solve Blokus Duo game by HDL

Hossein Borhanifar, Seyed Peyman Zolnouri
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Abstract

In this paper, a solution for Blokus Duo game is presented using minmax algorithm. Then, Alpha-beta pruning method is implemented on the algorithm to reduce playing time in the manner that its running speed increases significantly. Moreover, Pentobi® software as a criterion is used as a competitor and the final results for that are reported. All codes are directly written on a hardware basis using VHDL language. After being synthesized by Quartus II®, the result is implemented on DE1-SOC board which uses cyclone V FPGA.
用HDL优化MinMax算法求解Blokus Duo游戏
本文提出了一种利用极小极大算法求解方块对弈问题的方法。然后,对算法实施Alpha-beta剪枝方法,使算法运行速度显著提高,从而减少算法的播放时间。此外,Pentobi®软件作为标准被用作竞争对手,并报告了最终结果。所有代码都是使用VHDL语言直接在硬件基础上编写的。结果由Quartus II®合成后,在使用cyclone V FPGA的DE1-SOC板上实现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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