Perceptions of the potential contribution of Active Video Games to school physical education in Hong Kong children and adolescents

P. Lau, L. Ransdell, G. Wang, J.-J. Wang
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Abstract

To explore children’s perception of the contribution of Active Video Games (AVG) to school PE, 360 Chinese children (8-15 yrs old) were recruited from a shopping mall. Questionnaires were administered to investigate children’s (1) perceptions of AVG, (2) attitudes toward AVG if adopted in school PE, (3) perceptions of the association between AVG and PE objectives, and (4) age and gender differences. Children perceived that AVG are enjoyable and could increase their physical fitness, energy expenditure, and improve sport skills and knowledge. They rated AVG high in social- psychological and learning values. The correlation between children’s perception between AVG and school PE objectives was moderate. Compared to secondary students, primary students reported more positive attitudes toward AVG and higher self- reported PA levels.
主动电子游戏对香港儿童及青少年学校体育教育的潜在贡献
为了探讨儿童对主动视频游戏(AVG)对学校体育的贡献的看法,我们从一家购物中心招募了360名中国儿童(8-15岁)。通过问卷调查,研究了儿童(1)对AVG的认知,(2)对学校体育中采用AVG的态度,(3)对AVG与体育目标之间关系的认知,以及(4)年龄和性别差异。孩子们认为AVG是愉快的,可以增加他们的身体素质,能量消耗,提高运动技能和知识。他们对AVG的社会心理和学习价值评价很高。儿童对AVG与学校体育目标的感知呈中度相关。与中学生相比,小学生对AVG的态度更积极,自我报告的PA水平也更高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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