Transition systems over games

P. Levy, S. Staton
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引用次数: 16

Abstract

We describe a framework for game semantics combining operational and denotational accounts. A game is a bipartite graph of "passive" and "active" positions, or a categorical variant with morphisms between positions. The operational part of the framework is given by a labelled transition system in which each state sits in a particular position of the game. From a state in a passive position, transitions are labelled with a valid O-move from that position, and take us to a state over the updated position. Transitions from states in an active position are likewise labelled with a valid P-move, but silent transitions are allowed, which must take us to a state in the same position. The denotational part is given by a "transfer" from one game to another, a kind of program that converts moves between the two games, giving an operation on strategies. The agreement between the two parts is given by a relation called a "stepped bisimulation". The framework is illustrated by an example of substitution within a lambda-calculus.
游戏中的过渡系统
我们描述了一个游戏语义的框架,结合了操作和指称帐户。游戏是“被动”和“主动”位置的二部图,或者是位置之间的形态变异。框架的操作部分是由标记的过渡系统给出的,其中每个状态都位于游戏的特定位置。从处于被动位置的状态开始,转换被标记为从该位置开始的有效o型移动,并将我们带到更新位置上的状态。同样地,从活动状态的过渡也被标记为有效的P-move,但允许静默过渡,这必须将我们带到相同位置的状态。表意部分是通过从一个游戏到另一个游戏的“转移”来给出的,这是一种在两个游戏之间转换移动的程序,给出了一种策略操作。这两个部分之间的一致性是由一种称为“阶梯双模拟”的关系给出的。该框架通过一个在λ演算中的替换示例来说明。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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