The psychological aspects and implementation of adaptive games for mobile application

W. Budiharto, R. N. Rachmawati, M. Ricky, B. R. P. Chyntia
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引用次数: 5

Abstract

The mobile games industry and its development goals were not just for entertainment, but also used for educational of students interactively. Unfortunately the development of adaptive educational games that consider the psychological aspects for student on mobile platforms in Indonesian language that interesting and entertaining for learning process is very limited. This paper shows the research of development of novel adaptive games for students who can adjust the difficulty level of games based on the ability of the user, so that it can motivate students to continue to play these games. We propose a method where these games can adjust the level of difficulty, based on the assessment of the results of previous problems using neural networks with three inputs in the form of percentage correct, the speed of answer and interest mode of games (animation / lessons) to producel output. The experimental results are presented and show the adaptive games are running well on mobile devices based on BlackBerry platform.
手机应用适应性游戏的心理层面与实施
手机游戏产业及其发展目标不仅仅是娱乐,还可以用于学生的互动教育。不幸的是,考虑到印尼语手机平台上学生心理方面的适应性教育游戏的开发非常有限,这种游戏在学习过程中很有趣。本文研究开发一种新颖的学生自适应游戏,可以根据用户的能力调整游戏的难度,从而激励学生继续玩这些游戏。我们提出了一种方法,这些游戏可以根据对先前问题结果的评估来调整难度水平,使用神经网络,以正确率、回答速度和游戏(动画/课程)的兴趣模式的形式进行三种输入,以产生输出。实验结果表明,该自适应游戏在基于BlackBerry平台的移动设备上运行良好。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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