Investigating the Impact of Real-World Environments on the Perception of 2D Visualizations in Augmented Reality

Marc Satkowski, Raimund Dachselt
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引用次数: 19

Abstract

In this work we report on two comprehensive user studies investigating the perception of Augmented Reality (AR) visualizations influenced by real-world backgrounds. Since AR is an emerging technology, it is important to also consider productive use cases, which is why we chose an exemplary and challenging industry 4.0 environment. Our basic perceptual research focuses on both the visual complexity of backgrounds as well as the influence of a secondary task. In contrast to our expectation, data of our 34 study participants indicate that the background has far less influence on the perception of AR visualizations. Moreover, we observed a mismatch between measured and subjectively reported performance. We discuss the importance of the background and recommendations for visual real-world augmentations. Overall, our results suggest that AR can be used in many visually challenging environments without losing the ability to productively work with the visualizations shown.
研究现实世界环境对增强现实中2D可视化感知的影响
在这项工作中,我们报告了两项全面的用户研究,调查了受现实世界背景影响的增强现实(AR)可视化的感知。由于AR是一项新兴技术,因此考虑生产用例也很重要,这就是为什么我们选择了一个具有示范性和挑战性的工业4.0环境。我们的基本知觉研究既关注背景的视觉复杂性,也关注次要任务的影响。与我们的预期相反,我们的34名研究参与者的数据表明,背景对AR可视化感知的影响要小得多。此外,我们观察到在测量和主观报告的性能之间存在不匹配。我们讨论了背景的重要性和对视觉现实增强的建议。总的来说,我们的研究结果表明,AR可以在许多视觉上具有挑战性的环境中使用,而不会失去与所示的可视化有效工作的能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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