Animated 3D Creatures from Single-view Video by Skeletal Sketching

Bernhard Reinert, Tobias Ritschel, H. Seidel
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引用次数: 9

Abstract

Extraction of deformable 3D geometry is not accessible to casual users, as it either requires dedicated hardware or vast manual effort. Inspired by the recent success of semi-automatic 3D reconstruction from a single image, we introduce a sketch-based extraction technique that allows a fast reconstruction of a dynamic articulated shape from a single video. We model the shape as a union of generalized cylinders deformed by an animation of their axes, representing the "limbs" of the articulated shape. The axes are acquired from strokes sketched by the user on top of a few key frames. Our method bypasses the meticulous effort required to establish dense correspondences when applying common structure from motion techniques for shape reconstruction. Instead, we produce a plausible shape from the fusion of silhouettes over multiple frames. Reconstruction is performed at interactive rates, allowing interaction and refinement until the desired quality is achieved.
动画3D生物从单视图视频由骨骼素描
一般用户无法提取可变形的3D几何图形,因为它要么需要专用硬件,要么需要大量的手工工作。受到最近从单个图像半自动3D重建成功的启发,我们引入了一种基于草图的提取技术,该技术允许从单个视频中快速重建动态铰接形状。我们将该形状建模为由其轴的动画变形的广义圆柱体的联合,代表铰接形状的“肢体”。这些轴是由用户在几个关键帧上绘制的笔画获得的。我们的方法绕过了在应用运动技术进行形状重建时建立密集对应关系所需的细致努力。相反,我们从多个帧的剪影融合中产生一个合理的形状。重建以交互速率执行,允许交互和细化,直到达到所需的质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
2.20
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