A Rate-scalable Perceptual Wavelet-based Vibrotactile Codec

Andreas Noll, Başak Güleçyüz, A. Hofmann, E. Steinbach
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引用次数: 16

Abstract

For a fully immersive virtual reality experience, humans have to be presented with high quality haptic stimuli in addition to audio and video. However, delivering haptic stimuli with high level of realism is still challenging. An important component of haptic stimulation is based on vibrotactile signals. They are emitted when sliding a tooltip or a finger over a textured surface and carry a large amount of information about the surface material properties. Vibrotactile signals have received considerable attention so far, though as the number of interaction points to be displayed will start to increase soon, it is vital that data rates are kept low. This calls for an efficient codec that is able to compress these signals while maintaining perceptual transparency. The IEEE P1918.1.1 standardization group has issued a call for contributions for such a codec. In this work, we present our contribution to this standardization effort. We have developed a highly efficient codec which employs a discrete wavelet transform, human tactile perceptual modeling, quantization, and lossless coding to achieve high compression, while maintaining perceptual signal quality. The proposed vibrotactile codec compresses the signals at least by a factor of 10 with practically no perceptual impairment for most signals. Thus, our approach significantly outperforms the current state-of-the-art.
基于速率可扩展感知小波的振动触觉编解码器
为了获得完全沉浸式的虚拟现实体验,除了音频和视频之外,人类还必须获得高质量的触觉刺激。然而,提供高水平的真实感触觉刺激仍然具有挑战性。触觉刺激的一个重要组成部分是基于振动触觉信号。当在有纹理的表面上滑动工具提示或手指时,它们会发出,并携带大量关于表面材料属性的信息。到目前为止,振动触觉信号已经受到了相当多的关注,尽管要显示的交互点的数量将很快开始增加,保持较低的数据速率至关重要。这需要一种高效的编解码器,能够压缩这些信号,同时保持感知透明度。IEEE P1918.1.1标准化组织已经发布了对这种编解码器的贡献的呼吁。在这项工作中,我们展示了我们对这项标准化工作的贡献。我们开发了一种高效的编解码器,它采用离散小波变换、人类触觉感知建模、量化和无损编码来实现高压缩,同时保持感知信号的质量。所提出的振动触觉编解码器至少将信号压缩了10倍,而对大多数信号几乎没有感知损伤。因此,我们的方法明显优于当前最先进的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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