{"title":"Consistency of equilibrium stacks in finite uniform approximation of a noncooperative game played with staircase-function strategies","authors":"V. Romanuke","doi":"10.3934/naco.2022027","DOIUrl":null,"url":null,"abstract":"<p style='text-indent:20px;'>A method of finite uniform approximation of an <inline-formula><tex-math id=\"M1\">\\begin{document}$ N $\\end{document}</tex-math></inline-formula>-person noncooperative game played with staircase-function strategies is presented. A continuous staircase <inline-formula><tex-math id=\"M2\">\\begin{document}$ N $\\end{document}</tex-math></inline-formula>-person game is approximated to a staircase <inline-formula><tex-math id=\"M3\">\\begin{document}$ N $\\end{document}</tex-math></inline-formula>-dimensional-matrix game by sampling the player's pure strategy value set. The set is sampled uniformly so that the resulting staircase <inline-formula><tex-math id=\"M4\">\\begin{document}$ N $\\end{document}</tex-math></inline-formula>-dimensional-matrix game is hypercubic. An equilibrium of the staircase <inline-formula><tex-math id=\"M5\">\\begin{document}$ N $\\end{document}</tex-math></inline-formula>-dimensional-matrix game is obtained by stacking the equilibria of the subinterval <inline-formula><tex-math id=\"M6\">\\begin{document}$ N $\\end{document}</tex-math></inline-formula>-dimensional-matrix games, each defined on a subinterval where the pure strategy value is constant. The stack is an approximate solution to the initial staircase game. The (weak) consistency of the approximate solution is studied by how much the players' payoff and equilibrium strategy change as the sampling density minimally increases. The consistency is equivalent to the approximate solution acceptability. An example of a 4-person noncooperative game is presented to show how the approximation is fulfilled for a case of when every subinterval quadmatrix game has pure strategy equilibria.</p>","PeriodicalId":1,"journal":{"name":"Accounts of Chemical Research","volume":null,"pages":null},"PeriodicalIF":16.4000,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Accounts of Chemical Research","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3934/naco.2022027","RegionNum":1,"RegionCategory":"化学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"CHEMISTRY, MULTIDISCIPLINARY","Score":null,"Total":0}
引用次数: 0
Abstract
A method of finite uniform approximation of an \begin{document}$ N $\end{document}-person noncooperative game played with staircase-function strategies is presented. A continuous staircase \begin{document}$ N $\end{document}-person game is approximated to a staircase \begin{document}$ N $\end{document}-dimensional-matrix game by sampling the player's pure strategy value set. The set is sampled uniformly so that the resulting staircase \begin{document}$ N $\end{document}-dimensional-matrix game is hypercubic. An equilibrium of the staircase \begin{document}$ N $\end{document}-dimensional-matrix game is obtained by stacking the equilibria of the subinterval \begin{document}$ N $\end{document}-dimensional-matrix games, each defined on a subinterval where the pure strategy value is constant. The stack is an approximate solution to the initial staircase game. The (weak) consistency of the approximate solution is studied by how much the players' payoff and equilibrium strategy change as the sampling density minimally increases. The consistency is equivalent to the approximate solution acceptability. An example of a 4-person noncooperative game is presented to show how the approximation is fulfilled for a case of when every subinterval quadmatrix game has pure strategy equilibria.
A method of finite uniform approximation of an \begin{document}$ N $\end{document}-person noncooperative game played with staircase-function strategies is presented. A continuous staircase \begin{document}$ N $\end{document}-person game is approximated to a staircase \begin{document}$ N $\end{document}-dimensional-matrix game by sampling the player's pure strategy value set. The set is sampled uniformly so that the resulting staircase \begin{document}$ N $\end{document}-dimensional-matrix game is hypercubic. An equilibrium of the staircase \begin{document}$ N $\end{document}-dimensional-matrix game is obtained by stacking the equilibria of the subinterval \begin{document}$ N $\end{document}-dimensional-matrix games, each defined on a subinterval where the pure strategy value is constant. The stack is an approximate solution to the initial staircase game. The (weak) consistency of the approximate solution is studied by how much the players' payoff and equilibrium strategy change as the sampling density minimally increases. The consistency is equivalent to the approximate solution acceptability. An example of a 4-person noncooperative game is presented to show how the approximation is fulfilled for a case of when every subinterval quadmatrix game has pure strategy equilibria.
期刊介绍:
Accounts of Chemical Research presents short, concise and critical articles offering easy-to-read overviews of basic research and applications in all areas of chemistry and biochemistry. These short reviews focus on research from the author’s own laboratory and are designed to teach the reader about a research project. In addition, Accounts of Chemical Research publishes commentaries that give an informed opinion on a current research problem. Special Issues online are devoted to a single topic of unusual activity and significance.
Accounts of Chemical Research replaces the traditional article abstract with an article "Conspectus." These entries synopsize the research affording the reader a closer look at the content and significance of an article. Through this provision of a more detailed description of the article contents, the Conspectus enhances the article's discoverability by search engines and the exposure for the research.