Fashion retailing in the metaverse

IF 0.4 0 HUMANITIES, MULTIDISCIPLINARY
Catharine Weiss
{"title":"Fashion retailing in the metaverse","authors":"Catharine Weiss","doi":"10.1386/fspc_00159_1","DOIUrl":null,"url":null,"abstract":"As fashion and retail technologies have become more sophisticated, consumers are vastly connected to the multiverse, both through the cloud and the integration of physical and digital spaces called phygital. This type of omnichannel commerce has become a requirement for brands to stay\n relevant. Developing parallel to the world of omnichannel has been digital gaming. Imagine these two worlds converged into one concept. Enter the metaverse. The idea of the metaverse or a virtual alternative reality is not new. With various iterations in pop culture, the concept of escaping\n into another dimension, whether dystopian or utopian, is part of the human psyche. Fast forward to a virtual post-pandemic society, the concept of the metaverse and the community it develops is timely. The metaverse allows the consumer to dive into a far more stimulating and immersive experience\n that have fashion brands collectively strategizing their deliveries. This article will conduct a discourse analysis on the metaverse and its gaming roots, how fashion and retail hope to build community and compelling applications of brand deliveries through these digital worlds. The article\n will review the adoption challenges that may arise with the consumer, applications that are kink free, privacy protection, regulation, payment systems, adoption of entrance devices and brand deliveries using NFTs or non-fungible tokens.","PeriodicalId":41621,"journal":{"name":"Fashion Style & Popular Culture","volume":"6 1","pages":""},"PeriodicalIF":0.4000,"publicationDate":"2022-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Fashion Style & Popular Culture","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1386/fspc_00159_1","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"HUMANITIES, MULTIDISCIPLINARY","Score":null,"Total":0}
引用次数: 1

Abstract

As fashion and retail technologies have become more sophisticated, consumers are vastly connected to the multiverse, both through the cloud and the integration of physical and digital spaces called phygital. This type of omnichannel commerce has become a requirement for brands to stay relevant. Developing parallel to the world of omnichannel has been digital gaming. Imagine these two worlds converged into one concept. Enter the metaverse. The idea of the metaverse or a virtual alternative reality is not new. With various iterations in pop culture, the concept of escaping into another dimension, whether dystopian or utopian, is part of the human psyche. Fast forward to a virtual post-pandemic society, the concept of the metaverse and the community it develops is timely. The metaverse allows the consumer to dive into a far more stimulating and immersive experience that have fashion brands collectively strategizing their deliveries. This article will conduct a discourse analysis on the metaverse and its gaming roots, how fashion and retail hope to build community and compelling applications of brand deliveries through these digital worlds. The article will review the adoption challenges that may arise with the consumer, applications that are kink free, privacy protection, regulation, payment systems, adoption of entrance devices and brand deliveries using NFTs or non-fungible tokens.
虚拟世界中的时尚零售
随着时尚和零售技术变得越来越复杂,消费者通过云计算和物理和数字空间的整合(称为物理空间)与多元世界紧密相连。这种类型的全渠道商务已经成为品牌保持相关性的必要条件。与全渠道世界并行发展的是数字游戏。想象这两个世界融合成一个概念。进入元宇宙。虚拟世界或虚拟现实的概念并不新鲜。随着流行文化的不断迭代,逃到另一个维度的概念,无论是反乌托邦还是乌托邦,都是人类心理的一部分。快进到一个虚拟的大流行后社会,虚拟世界的概念及其发展的社区是及时的。虚拟世界可以让消费者沉浸在一种更加刺激和身临其境的体验中,时尚品牌可以共同制定他们的配送策略。本文将对虚拟世界及其游戏根源进行论述分析,时尚和零售如何通过这些数字世界建立社区和引人注目的品牌交付应用。本文将回顾消费者可能面临的采用挑战、无扭结的应用程序、隐私保护、监管、支付系统、入口设备的采用以及使用nft或不可替代代币的品牌交付。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Fashion Style & Popular Culture
Fashion Style & Popular Culture HUMANITIES, MULTIDISCIPLINARY-
CiteScore
0.60
自引率
0.00%
发文量
53
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信