Financial playthings: Interrogating gamification in retail trading interfaces

IF 0.7 Q3 COMMUNICATION
Agustin Ferrari Braun, A. Gekker
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引用次数: 0

Abstract

This paper critically interrogates the claims of game-like elements in online brokerages through an interface analysis of three platforms, eToro, Plus500 and DeGiro. The 2021 GameStop Short Squeeze, where coordinated Redditors influenced financial markets through the mass purchase by individuals of ‘meme stock’, was made possible through the availability of retail trading platforms. One popular reading of the events saw it as ‘gamification’ of trading, without necessarily defining how the term is applicable. While we do not find evidence of direct gamification, we offer an explanation of why the gamification discourse persists. The platforms subtly deploying affective grammars linked to playfulness, thus creating a feeling of play without explicit game-like elements. In so doing, they are not just encouraging users to trade extensively, but are calling into question the epistemic distinction between investment and play, which has underpinned the development of finance since the eighteenth century.
金融玩物:零售交易界面中的游戏化问题
本文通过对eToro、Plus500和DeGiro这三个平台的界面分析,批判性地审视了在线经纪中游戏类元素的主张。在2021年的GameStop Short Squeeze中,reddit用户通过个人大规模购买“meme股票”来影响金融市场,这是通过零售交易平台的可用性实现的。一种流行的解读是,这是交易的“游戏化”,但没有必要界定这个词的适用范围。虽然我们没有找到直接游戏化的证据,但我们对游戏化话语持续存在的原因做出了解释。这些平台巧妙地部署了与游戏性相关的情感语法,从而创造了一种没有明确游戏元素的游戏感。在这样做的过程中,它们不仅鼓励用户进行广泛的交易,而且还对投资和游戏之间的认知区别提出了质疑,这种区别自18世纪以来一直支撑着金融的发展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
1.10
自引率
25.00%
发文量
8
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