This Is Her Game: Indian Video Games and Gender

IF 1.8 Q2 COMMUNICATION
Xenia Zeiler
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引用次数: 0

Abstract

This article aims to contribute to academic discussions about mediatization and gender in general and video games and gender in particular. More specifically, it advances these themes in the regional context of India, which is understudied to date. The study of video games and gaming as related to India is still an emerging field, and research on games and gender in India is largely amiss to date. This article discusses portrayals of women and girls in two exemplary Indian video games, and it briefly touches on the public reactions to these games. The article briefly introduces Indian video games and their study and discusses the exemplary games Missing: A Game for a Cause (2016), developed to create awareness about the abduction and trafficking of girls, and Raji: An Ancient Epic (2020), which showcases a strong female main character and her journey.
这是她的游戏:印度电子游戏与性别
本文旨在促进关于媒介化与性别,尤其是电子游戏与性别的学术讨论。更具体地说,它在印度的区域背景下推进了这些主题,这是迄今为止研究不足的。与印度相关的电子游戏和游戏研究仍然是一个新兴领域,而关于印度游戏和性别的研究至今仍存在很大的缺陷。本文讨论了两款典型的印度电子游戏中女性和女孩的形象,并简要介绍了公众对这些游戏的反应。本文简要介绍了印度电子游戏及其研究,并讨论了典型游戏《失踪:一场事业的游戏》(2016)和《拉吉:一场古老的史诗》(2020),这两款游戏旨在提高人们对绑架和贩卖女孩的认识,这两款游戏展示了一位坚强的女性主角和她的旅程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Asiascape: Digital Asia
Asiascape: Digital Asia Social Sciences-Cultural Studies
CiteScore
1.50
自引率
0.00%
发文量
11
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