Handheld Augmented Reality Application for 3D Fruits Learning

IF 1.3 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Goh Eg Su, Nur Syahzanani Zubir, N. Zakaria, Johanna Ahmad
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引用次数: 1

Abstract

The purpose of this study is to look into the use of augmented reality (AR) technology in education materials for fruits and the nutrition. Augmented Reality (AR) is the primary technology for this proposed application project. AR is a real-world interactive experience in which real-world items are augmented with computer-generated perceptual information. The idea of this project is to use AR to complement the traditional method of learning with flashcards. Because schools are closed during this outbreak, traditional learning is unavailable. This study proposes the use of 3D animation in Augmented Reality (AR) to illustrate each of the fruits to overcome and improve traditional learning among students. The use of 3D animation with the Augmented Reality (AR) method on fruits and nutrition learning content outperforms the 2D illustration method in terms of student understanding. Furthermore, case studies on the application of AR technology to fruit learning content revealed that the proposed algorithm could be used as an alternative to determine the best way to teach and learn about fruits and nutrition. With this AR application, it can complement the traditional methods. To achieve the objectives of this project there are 4 main phases that need to be carried in developing this project. The first phase in developing this project is to study the data and learning interaction of fruits and the nutrition in handheld augmented reality. The second phase is designing process along with the development of the project. The third phase is to integrate the AR application. The final phase is to evaluate the user learning experience in fruits using the AR application. The project's expected outcome is evaluated using data collection and analysis from the users through the final phase.
手持式增强现实3D水果学习应用
本研究的目的是探讨增强现实(AR)技术在水果和营养教育材料中的应用。增强现实(AR)是这个拟议应用项目的主要技术。AR是一种真实世界的交互体验,其中真实世界的物品被计算机生成的感知信息增强。这个项目的想法是使用AR来补充传统的学习方法和抽认卡。由于疫情期间学校关闭,传统学习无法进行。本研究建议在增强现实(AR)中使用3D动画来说明克服和改善学生传统学习的每一个成果。在水果和营养学习内容上使用3D动画和增强现实(AR)方法,在学生理解方面优于2D插图方法。此外,将AR技术应用于水果学习内容的案例研究表明,所提出的算法可以作为确定水果和营养教学和学习的最佳方式的替代方法。有了这个AR应用,它可以补充传统的方法。为了实现这个项目的目标,在开发这个项目时需要进行4个主要阶段。该项目的第一阶段是在手持增强现实中研究水果和营养的数据和学习交互。第二阶段是随着项目的发展而进行的设计过程。第三个阶段是集成AR应用程序。最后一个阶段是评估用户使用AR应用程序学习水果的体验。通过从用户处收集和分析数据,评估项目的预期结果,直至最后阶段。
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来源期刊
CiteScore
3.20
自引率
20.00%
发文量
0
审稿时长
4.3 months
期刊介绍: The primary aim of the International Journal of Innovative Computing, Information and Control (IJICIC) is to publish high-quality papers of new developments and trends, novel techniques and approaches, innovative methodologies and technologies on the theory and applications of intelligent systems, information and control. The IJICIC is a peer-reviewed English language journal and is published bimonthly
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