{"title":"A high presence traditional crafts experience system that combines multicultural architectural styles with Japanese culture","authors":"Tomoyuki Ishida, Yangzhicheng Lu","doi":"10.3233/jhs-222074","DOIUrl":null,"url":null,"abstract":"Traditional crafts such as tategu (door and window fittings), kimono (clothes), and shikki (lacquerware) are regarded as important items for daily life in Japan; however, in recent years, the industry that manufactures and sells these products has experienced various problems and has continued to decline. Conversely, overseas demand for traditional crafts has been gradually increasing with the increase in foreign visitors to Japan in recent years. For these reasons, there is a need in the traditional crafts industry to provide information and promote traditional crafts to overseas customers. Accordingly, in this study, we implement a high presence traditional crafts experience system using virtual reality technology. Our proposed system provides users with a highly realistic virtual space experience using a head-mounted display and a data glove. In addition, multiple users can share the space via the network. Further, we consider the promotion of traditional crafts to overseas customers by combining multicultural architectural styles and Japanese culture.","PeriodicalId":54809,"journal":{"name":"Journal of High Speed Networks","volume":"102 1","pages":"183-196"},"PeriodicalIF":0.7000,"publicationDate":"2023-01-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of High Speed Networks","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3233/jhs-222074","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
引用次数: 0
Abstract
Traditional crafts such as tategu (door and window fittings), kimono (clothes), and shikki (lacquerware) are regarded as important items for daily life in Japan; however, in recent years, the industry that manufactures and sells these products has experienced various problems and has continued to decline. Conversely, overseas demand for traditional crafts has been gradually increasing with the increase in foreign visitors to Japan in recent years. For these reasons, there is a need in the traditional crafts industry to provide information and promote traditional crafts to overseas customers. Accordingly, in this study, we implement a high presence traditional crafts experience system using virtual reality technology. Our proposed system provides users with a highly realistic virtual space experience using a head-mounted display and a data glove. In addition, multiple users can share the space via the network. Further, we consider the promotion of traditional crafts to overseas customers by combining multicultural architectural styles and Japanese culture.
期刊介绍:
The Journal of High Speed Networks is an international archival journal, active since 1992, providing a publication vehicle for covering a large number of topics of interest in the high performance networking and communication area. Its audience includes researchers, managers as well as network designers and operators. The main goal will be to provide timely dissemination of information and scientific knowledge.
The journal will publish contributed papers on novel research, survey and position papers on topics of current interest, technical notes, and short communications to report progress on long-term projects. Submissions to the Journal will be refereed consistently with the review process of leading technical journals, based on originality, significance, quality, and clarity.
The journal will publish papers on a number of topics ranging from design to practical experiences with operational high performance/speed networks.