SHREC'22 Track: Sketch-Based 3D Shape Retrieval in the Wild

Q4 Computer Science
Jie Qin, Shuaihang Yuan, Jiaxin Chen, B. Amor, Yi Fang, N. Hoang-Xuan, Chi-Bien Chu, Khoi-Nguyen Nguyen-Ngoc, Thien-Tri Cao, Nhat-Khang Ngô, Tuan-Luc Huynh, Hai-Dang Nguyen, M. Tran, H. Luo, Jianning Wang, Zheng-Wei Zhang, Zihao Xin, Yang Wang, Feng Wang, Yingjie Tang, Haiqin Chen, Yan Wang, Qunying Zhou, Ji Zhang, Hongyu Wang
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引用次数: 6

Abstract

Sketch-based 3D shape retrieval (SBSR) is an important yet challenging task, which has drawn more and more attention in recent years. Existing approaches address the problem in a restricted setting, without appropriately simulating real application scenarios. To mimic the realistic setting, in this track, we adopt large-scale sketches drawn by amateurs of different levels of drawing skills, as well as a variety of 3D shapes including not only CAD models but also models scanned from real objects. We define two SBSR tasks and construct two benchmarks consisting of more than 46,000 CAD models, 1,700 realistic models, and 145,000 sketches in total. Four teams participated in this track and submitted 15 runs for the two tasks, evaluated by 7 commonly-adopted metrics. We hope that, the benchmarks, the comparative results, and the open-sourced evaluation code will foster future research in this direction among the 3D object retrieval community.
主题:基于草图的野外三维形状检索
基于草图的三维形状检索(SBSR)是一项重要而又具有挑战性的任务,近年来受到越来越多的关注。现有的方法在受限的环境中解决问题,没有适当地模拟真实的应用场景。为了模拟现实环境,在这条赛道上,我们采用了不同水平的业余爱好者绘制的大型草图,以及各种3D形状,不仅包括CAD模型,还包括从真实物体扫描的模型。我们定义了两个SBSR任务,并构建了两个基准,包括超过46,000个CAD模型,1,700个现实模型和145,000个草图。四个团队参与了这条赛道,并为这两个任务提交了15次运行,由7个普遍采用的指标进行评估。我们希望,基准测试、比较结果和开源的评估代码将在3D对象检索社区中促进这一方向的未来研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Computer Graphics World
Computer Graphics World 工程技术-计算机:软件工程
CiteScore
0.03
自引率
0.00%
发文量
0
审稿时长
>12 weeks
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