Procedural Level Generation for Augmented Reality Games

Sasha Azad, Carl Saldanha, Cheng-Hann Gan, Mark O. Riedl
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引用次数: 3

Abstract

Mixed reality games are those in which virtual graphical assets are overlaid on the physical world. We explore the use of procedural content generation to enhance the gameplay experience in a prototype mixed reality game. Procedural content generation is used to design levels that make use of the affordances in the player’s physical environment. Levels are tailored to gameplay difficulty and to affect how the player moves their physical body in the real world.
增强现实游戏的程序关卡生成
混合现实游戏是指将虚拟图像资产覆盖在物理世界上的游戏。我们探索使用程序内容生成来增强混合现实原型游戏的游戏体验。程序内容生成用于设计能够利用玩家物理环境中的启示的关卡。关卡是根据游戏难度量身定制的,并影响玩家在现实世界中移动身体的方式。
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